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Agnes is a very likeable character whose life is not fairy-tale perfect. Lisa Tuttle, whose works I've been reading since I was an adolescent, paints vivid, realistic identities when she creates people.
How very ... odd ... that amazon.com advertises buckwheat pillows, those pillows for a good night's rest, on the page describing a book of dreams wrapped in nightmares like egg rolls!
The story folds and unfolds like a piece of fabric, plot flowing smoothly from beginning to end. The patterns are slightly disturbing, and I'm still not sure whether it was madness or magic bringing gifts to Agnes. However, this tale is an incredibly enjoyable read, and it makes me want to continue my quest to find more Lisa Tuttle books.


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The world of "Windhaven" is engaging; a mostly oceanic globe dotted with island archipelagos. The seas connecting these scattered homes are perilous, and ship travel chancy and slow. The bulk of inter-island contact is made via Flyers; an elite group of men and women trained to ride the constant winds on wings made from the remnants of the spaceship which first landed there. Flyers in Windhaven are nobility of sorts, with the precious wings handed down to the firstborn of each generation. The rest of the population is "land-bound," with a Landsman leader for each island, but mostly appearing to be merchant and peasant classes.
Maris is one of these peasants; a fisherfolk daughter. Although she is land-bound she worships the flyers and eventually gets the use of a pair of wings. As it happens she is a brilliant flyer, no happier than when in the sky. However, the surrogate father who lent her wings eventually has a trueborn son, and plans to strip Maris of both wings and title of Flyer, as tradition mandates.
Here begins the argument that takes one form or another in each of the book's three sections; should wings and flyer's privilege be inherited or earned? Maris's stepbrother has no interest or ability in flying, and Maris has both. Why should she or any other land-bound be denied the wings simply because of her birth? The first section, "Storms," describes her struggle to break tradition and become a flyer, the second section, "One-Wing," delves further into the flyer/land-bound conflict with a controversial land-bound flyer (Val), and the third examines flyer and land-bound rights in "The Fall."
The stories are lightly interesting, but are overly simplistic. Maris's argument to become a flyer is far too easily accepted in such a supposedly tradition-bound society. Val is distasteful but has "childhood trauma" reasons for being so, so is rendered far less potent. And in "The Fall," the weakest of the three, land-bound and flyer politics are muddled, people's actions and reactions unclear. Without giving away the story, a group of flyers gathers over a tainted city, circling in black, never seeming to rest. It's supposed to be a disconcerting image, meant to rattle the city's ruler and get him to yield to their terms, but it's never clear why it should. The flyers do not attack, do not say anything; they do nothing but fly. If the Landsman were to wait long enough, one would think the flyers would eventually have to go home; it wouldn't make sense that they would stay away from their duties for so little purpose indefinitely.
This is the main problem of "Windhaven"; a lack of power. We know people are experiencing life-altering issues, but they're presented so simply that they have little strength to move us. The conflicts between the different aspects of society (flyers, land-bound, Landsmen) would be interesting but are never truly explored. They're only mentioned in order to manufacture conflict between flyers. Martin's latest books brilliantly examine different sides of the story with the effect of tearing the reader in two, not being able to say what is right or wrong. "Windhaven" just glances in the direction of such conflict, choosing a simpler, more pat resolution.
It's always interesting to read an author's earlier works and watch the writing change over the years. A major change is dialog; Martin's years in television and movies have drastically improved his character's speech since "Windhaven." One thing that hasn't changed is his ability to open his world to us. The flying sequences are bright, while the land and seascapes come easily to life. If you don't look too deep, "Windhaven" can be a pleasant glide over a colorful map. It just isn't as interesting when you land.


The characters in this book are simple, but developed enough in the time you read about them to develop an attachement to them. I thought the characters also acted realistically in many different situations.
I have read already a negative review of this book and I had to laugh. Just in general, can we stop comparing every fantasy novel to Tolken please! Yes, we all know how good Tolken was. And, yes The Lord of the Rings will probably sit atop the fantasy book pile for the rest of eternity as king, but let's give it a rest.
This book is a good, short, simple, light fantasy story. If you have not read any of Martin's Song of Fire and Ice, I would highly, highly recommend it.

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It's published by White Wolf, which also is responsible for highly successful and intricately detailed RPGs such as Vampire: The Masquerade and Werewolf: The Apocalypse. (One of the weaker stories in the collection is by Steward von Allmen, who appears to be a key White Wolf founder.) I believe I picked this book up at GenCon; it's now out of print.
The anthology starts off very unpromisingly, with an embarrassing little number from beloved sci-fi/fantasy/horror fan Forrest J. Ackerman. This is the lowest point of the book, but luckily it rebounds from there. Ben Bova offers a story that has a perfect "Twilight Zone" twist, and Michael Moorcock tosses in an excursion to his Eternal Champion milieu in a tale that has a bit of an "English Patient" flavor to it. Ian McDonald in "The Time Garden" gives us an enchanting and lyrical exploration along the border of Faerie in a story that is reminiscent of the works of Robert Holdstock. (I believe, in fact, this may be why the basic Amazon review shown above claims that Holdstock is a contributor to the anthology, when in fact he is not.)
Jeremy Dyson's "City Deep" is another macabre tale with a dark cinematic flair such as would be found in one of the TV anthology shows. Two other stories are almost poetically elegant yet starkly simple: Charles de Lint's "Heartfires", about wandering Native American spirits losing their way in the present-day U.S., and Stephen Gallagher's "God's Bright Little Engine", with its beautiful and haunting ending. The story provided by Storm Constantine, "Blue Flame of a Candle", while not entirely successful, is nonetheless packed with intricate detail and manages to create a rich history with merely a few suggestions.
Other stories are much less powerful. The joint effort by Kathe Koja and Barry Malzberg is frankly unreadable, while that of Larry Bond and Chris Carlson is at best workmanlike and much more suited for a military-themed collection. Other stories are plain silly or sadly bland. The one by William F. Buckley (!) can only be considered an interesting experiment. Ian Watson's "The Amber Room" never comes together, and Christopher Fowler's "Tales of Britannica Castle" reads like a pointless pastiche of "Gormenghast".
While there is indeed good material to be found here, the lesser works really drag down the overall level of quality. A few of them should just have been jettisoned to save the rest.
Still, this is a suitable sampler for some authors who are rarely seen, and it definitely shows that some, such as Gallagher and McDonald, are worth following.


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The art is gorgeous, and the story is fun.
It's nice to see a story with a witch in it who isn't that sterriotypical evil old hag. Plus, the small details about witches, mostly true!
I cannot highly recomend this book enough! It will defanetly entice the imagination.