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Rabbit is concerned that Hedgehog will not miss or remember him during the long winter. Hedgehog plainly states that he won't miss Rabbit because he'll be sleeping. While Rabbit says he'll miss his friend, Hedgehog is bothered by the fact that he doesn't know what winter IS-he sleeps through it!
Hedgehog asks Rabbit to "save a bit of winter for me" and writes a note on the bark of a tree to help Rabbit remember. Problems arise when winter hits and Rabbit, who usually eats pink clover and green grass is reduced to eating brown things--including bark off trees with MESSAGES written on them!
Well, fortunately, while Rabbit may be scatterbrained, he remembers what Hedgehog wanted him to save, and manages, with a bit of forest ingenuity, to save some winter for his sleeping friend.
"A Little Bit of Winter" is a testament to friendship. The precise illustrations and depth of expression make the characters feel so very REAL, to children as well as adults. One can simply FEEL Rabbit's sadness and frustration at having to eat brown stuff, dig through mountains of snow AND be lonely on top of everything else. The joy both Hedgehog and Rabbit feel when spring comes and they get to be together again is infectious and radiant.
An excellent book, highly recommended. Even if you DON'T have children to give the book to, buy it and give it to YOURSELF.
The book is about Twig, a young misfit who has left the village where he grew up to find out who he really is, he meets all sorts of weird creatures, like the gyle goblins or the caterbird, and horrible cratures, like the skullpelt or the rotsuker, along the way.
this book is exellant and I would recomend it to anyone.
I tend to enjoy childrens' books almost as much (often more) as adults', and these books have pride of place on my favorite bookshelf. Go read them now!
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The world created is wonderful, excellently detailed and very believeable. The illustrations are great too! I would definitely recommend this book for any lover of fantasy novels.
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The workouts are based on a novel crosstraining approach. This approach incorporates calisthenics, weight training, swimming, biking, running, stretching and innovative time saver workouts one can perform anywhere and still maintain peak physical condition.
Mr. Smith's detailed and inspirational descriptions of the exercises, coupled with expertly photographed segments, produces a fine reference that the novice will easily comprehend. Also, the expert will be challenged like never before - try running three miles followed by swimming, abdominal, and chest exercises for thirty minutes, and then another three mile run! Maximum fitness in the only result!
Maximum Fitness is like having a personal trainer next to you during your workout 52 weeks a year. I have had a private lesson with Stew Smith recently and I can attest to his depth of knowledge, and sincerity with which he wants us all to reach maximum fitness.
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Deciding that Rabbit's hole is just a mite dark, Hedgehog bottles up a bunch of moonlight. Simultaneously, Rabbit worries that Hedgehog might be bothered by the sunlight while sleeping out in the open--so he packs up a mossy box of darkness. Of course the pals are disappointed when they open their gifts, but they later figure out on their own the good wishes behind each gift--and the best way to put the gifts to real, everyday use.
Any small child can begin to learn from this book the secret of choosing to be happy with what you have, instead of worrying about what you don't have, and parents and kids alike will get a kick out of Chris Riddell's vivid illustrations.
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This book was done reasonably well, covering five separate cultures - sub-Saharan Africa, Mesopotamia, Central/Southern America, Greece and Rome, and 'the Arctic'. The sections are all similar, with flavor text at the beginning, a brief overview of history in the middle, and magic from these cultures at the end. Some of the chapters are wonderfully executed, while others seem almost like they were rushed. In a few cases, I would have preferred that the authors and typesetters condensed some information, to make room for more flavor or culture notes (the explanation of the Mayan calendrical system is basic, but could have taken half the space).
Overall, if you are planning on dealing at all with 'dead' civilizations as a mage, then this book (supplemented with real history books) will give you that something extra to make your stories more believable!
The first section covers the magic of sub-Saharan Africa, with a definate focus on western and southern Africa. Lots of details on the diversity of African culture (and a nice map too), along with how westerners (including most of the Traditions except maybe the Dreamspeakers) have marginalized African culture. Then we are given some sample African rotes, many focusing on fertility, healing and spirit magics, and some pretty nifty wonders. There are also some interesting supertnatural creatures and locations, in case you decide to run a game set in Africa.
Following this is a section on ancient Mesopotamian magic. While I wish they would have toned down the infernalism a bit, this was a pretty nice section. Alot of it revolved around the meta-plot too, tying it in with Hermetics rediscovering Mesopotamian magic. Alot of the Mesopotamian magic focuses on complex divinations and spirit controlling magics. There is also a bit devoted to adapting Mesopotamian magic to the modern Traditions. Although groups like the Hermetics and Verbena usually use these in their ancient forms, modern Traditions have some unique takes on these rotes. Very nice. There are also some Mesopotamian beings (including the Lamassu!).
The next chapter was one of the best, in my opinions, focusing on the bloody magics of Mexico and South America. WW is pretty direct and to the point, stating that the Mayas, Aztecs, Incas and other Native Americans here used human sacrifices and that their magics were not for the weak. A bit of this chapter is taken up by an explanation of the Mayan calendar (which probably could have been briefer). Regardless, the sample rotes (including things like turning into a jaguar, making obsidian almost unbreakable and even causing volcanic erruptions) are all pretty neat and nicely based off Aztec and Mayan mythology (and the Mayan calendar). Further detail is given to some Wonders and mystical locations (including the Andes). Pretty cool.
The next chapter focuses on classical Greece and Rome and their continuing influence on western magic. Everything from Plato to Greek mythology to Roman Hermeticism to "enlightened science" is explored. Its pretty cool if you want to incorporate Greco-Roman magic into your games. This section also has a lot of plot seeds, such as the start of the Ascension War, the "Golden Race" and the Oracle of Delphi, so player's might want to skip this. Some decent rotes, Wonders and mystical locations are given, along with some classic monsters. Pretty neat.
The closing chapter covered the magic of the Inuit and other people of the Arctic Circle. It was pretty decent, going into great details about shamanism and hunting magic in the far north. The rotes, Wonders and spirits given are all very good, and can easily be adapted into almost any shamanic paradigm. Over all, this was an excellent book. I would recommend that if you intend to use any of the cultures in here, you look through both "Guide to the Traditions" and any number of books on history, archaeology, mythology and/or anthropology as well. I already found quite a bit of the African, Aztec/Mayan/Incan and Inuit sections helpful for running all Dreamspeaker chronicles, and intend to use the Mesopotamia stuff in a "Year of the Scarab" centered game. I'm certain other STs will find this book equally useful.
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Congratulations to Mr. Stewart as he now joins the ranks of the few great techno-thriller writers of all time.
The story line is very good and leaves the reader guessing at every twist and turn of the plot. I normally find it hard to have a book capture my total attention from cover to cover, but this book had me on the edge of my seat as I found it hard to put it down.
I have served in the military and have seen and heard most military acronyms. Chris Stewart goes to great lengths to work many military acronyms into his story. I think the author could better the story if there were fewer explanations of the acronyms and added civilian terminology to let readers of nonmilitary knowledge better understand what he is trying to explain.
Overall, the book is very good and I would recommend it to anyone who likes military or spy stories.
Though I enjoyed the book, I wasn't AS intrigued by it as I was by, let's say "The Hills of Tuscany" (F. Mate), or "Under the Tuscan Sun" (F. Mayes). In a way it seemed that "Driving Over Lemons" stayed one-dimensional.
Sure, Chris Stewart describes the hardships he and his wife Ana encountered when starting their lives in this run-down farm house named El Valero, he also throws in a good sense of humor, but in my opinion the book lacks a certain local color - something both above-mentioned books on Tuscany offer in abundance... Mate and Mayes couldn't have written their books about France that way. With Chris Stewart's book I wouldn't be so sure... Not much uniquely Spanish in it.
However, it is an entertaining read, if simply for the theme itself: Couple starts a whole new, different life in a foreign country - be it Spain, or another (Mediterranean) place...
If you're not looking for something uniquely Spanish, go for it. You won't regret!
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Overall, I found the whole book contrived and unbelievable. I almost quit halfway through, but kept thinking, "Surely this gets better." Nope.
Characters were not well fleshed out, and ended up as mere skeletons. While Stewart does make an attempt to give his lead character Richard Ammon a personality and to try and make the reader feel for him, somehow he falls short. The result is a rather loosely pieced together character ensemble.
Plot-wise, the book went rather slowly in my opinion. Again, Stewart does try to give us different angles from different POV's but to no avail.
If you HAVE to read this book, get it from the library. Spend you money on something else, like Ken Follett's "Jackdaws" for example.