Book reviews for "Smith,_Thomas_G." sorted by average review score:
Industrial Light and Magic: The Art of Special Effects
Published in Hardcover by Del Rey (1988)
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Behind the Scenes, Behind the Magic
Well presented and clearly written explanation of specialfx
Thomas Smith was general manager of Industrial Light and Magic a year before he came to write this impressive book. The book is centred around the film special effects creations of ILM between 1975 and 1985. This includes the then "Star Wars" trilogy, two Indiana Jones movies and other lesser known projects. For the Star Wars fan theres plenty to learn about one of your favourite movies. This book is lavishly illustrated with full colour photos including triple page or gatefold images. The focus though is on how the effects are done and who did them at ILM. From the art work in developing concepts of storylines, through modelling, creature creation, the actual filming methods and matte image creation to the finishing touches of animation and optical compositing this book gives a gradual demonstration of the work of a special effects company. For someone with no knowledge what so ever of special effects this is a good introduction and to those involved it must be fascinating as well. As Thomas Smith points out, while film fans still love the movies from this era (1975-85), movie goers constantly seek new visions on screen. The digital era has brought movies like Toy Story etc but these were just figments of imagination at the writing of this book so its worth noting Thomas Smith's far-sightedness in the final chapter on digitized movies. The format of the book is to take each department of the special effects process and show what it does and where its part comes in the crafting of a movie. In each chapter there are short biographies of the leading people in each area of effects, this is a nice touch as it can serve as guide for those interested in getting involved. Its worth noting, many of those profiled have a long interest in their specialty going back to their youth and through the various twists and turns of working in an industry knew of other members of the ILM company before actually joining this now esteemed organisation. Thomas Smith by no means is setting out to sell ILM's considerable expertise though he tells the story of a company making dreams into reality, itself moving from an idea to a serious business proposition. (As a final note another book on movies of this period Paul Sammons "Future Noir: The Making of Blade Runner" contains insightful descriptions about the crafting of a movie not least its special effects.)
One of the best on Special Effects
Years ago I longed for this book, as it sat on the shelf in the local book store(it was not cheap). I received it with much gratitude on my birthday. Now as a teenager I found a reinterest in this book, and was overjoyed when the next book "into the digital realm" came out. For anyone who is captured by the magic of special effects, this is for you.
Practice of Architecture and the Builder's Guide: Two Pattern Books of American Classical Architecture
Published in Paperback by DaCapo Press (1994)
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Not as expected
This book has a 20 page introduction on Asher and then about then about 20 pages of picutures and drawings. The rest of the pages are copies of two books written in ancient english that is very hard to understand even for an engineer. The drawings included are mostly cross sections of moldings, pillars and some truss diagrams (the truss section was interesting). It the kind of book you would thumb thru and say that is sorta interesting and then never pick it up again. I am returning it.
Excellent presentation of a historical curiousity.
..., this book is not intended to be a current architectural resource.
It is a presentation, for research purposes, of two books that at one time served as the 'conceptual' blueprint of house building in the cities of America.
The introduction is clear and to the point, and the layout of the books well-handled.
I recommed this book to anyone interested in the history of architecture in America; I cannot recommed it as a practical builder's guide.
Arabian and Islamic Studies: Articles Presented to R.B. Serjeant on the Occasion of His Retirement from the Sir Thomas Adams's Chair of Arabic at th
Published in Hardcover by Longman Group United Kingdom (1984)
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Catalogue of the Manuscripts in the Cottonian Library, 1696: Reprinted from Sir Robert Harley's Copy
Published in Hardcover by Boydell & Brewer (1985)
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Ceiling Framing (Basic Carpentry Skills)
Published in Paperback by AAVIM (01 January, 1990)
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Floor Framing (Basic Carpentry Skills)
Published in Paperback by AAVIM (01 June, 1988)
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Independent: A Biography of Lewis W. Douglas
Published in Hardcover by Random House (1986)
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Ischaemia in Head Injury: Proceedings of a Special Symposium
Published in Paperback by Springer Verlag (1996)
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The Making of the West: Peoples and Cultures
Published in Hardcover by Bedford/St. Martin's (2000)
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Buck Wilder's Little Skipper Boating Guide: A Complete Introduction to the World of Boating for Little Skippers of All Ages
Published in Hardcover by Alexander & Smith Pub (2001)
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The Art of Special Effects deals more with the older films-those before 1986, illustrating a time when computers were not so large a part in the film-making process. It gives the reader a great look at the sheer amount of detail that went into the models, the props, costumes from Star Wars to Explorers, from Raiders of the Lost Ark to the some of the Star Trek films, ILM constantly and consistently proven to innovative. The book as a whole is on a level lower than, say, Cinefex magazine, assuming that the reader doesn't know how blue screening and rotoscoping works or how miniatures are lensed. It is light reading without getting itself bogged down in too much technicality, for those who want that, read Cinefex.
It also strikes me that this book is also best at presenting a dying era. A time when model makers kit bashed hundreds of plastic models just to build a Super Star Destroyer - few companies bother with that any more when everything can be rendered on a Silicon Graphics box and Maya and Soft Image software. Such films as Star Trek: Insurrection used few practical models and a completely CG Enterprise-E. The time of the supremely detailed, hand crafted model or set may be at an end, and I think the industry will be sadder for it. Partially because when I read Cinefex, a lot of what I see is the same-different movie, different space ship, but they're all rendered the same way and most use the same software, with only minor modifications or original code going into it to get a certain look or solve a certain problem.
I suspect the Digital Realm of the movies, while producing better special effects, lacks the mystique of knowing that several people labored for months to build that model. That instead it was modeled by a few people over a period of a week. (Though it should be noted that a lot of films, including the Phantom Menace, used practical models). I suspect their days are number.