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This game does tend to drag with its role to hit/role to dodge rules, but it is more believable then any other game I have seen or played. The setting for Cyber Punk is OURT world, with OUR history. It is science fiction. We can look at our own lives, make few changes to the timeline, and see that it IS possible. In reality, these things would never happen, but in the game, it is easier for us to adapt to this new world because it is so close to our own. Realy, what has changed? The world has met a sort of anarchy, like in Mad Max. The government is now run by Corporations. Bionics are common enough that you see people with mettle limbs on a regular basis. This world is more real then any other I have seen, and this makes more believable. Since it is more believable it becomes easier to enter your charactor and enjoy the game.
If I had to rate all the games I have played, I would put this on tope, even with its long combat and ineffectiveness with machine guns.
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That's this books strong point. It is written clearly for teenagers, dealing with the issues they need to know about. It covers nutrition and the likes wonderfly, in a way that can be easily understood, but also deals with uniquely teenage concerns such as how to discuss this with your parents and how to deal with going out with friends, school meals, etc. In addition, it covers the basic reasons for become a vegetarian, and the different types of vegetarians there are. It's a great resource for any teenage considering vegetarianism.
1. What is a vegetarian, anyways?- This gives straight forward answers, and describes different kinds of vegetarians and why people are vegetarians.
2.For The Planet- About how being a vegetarian benifits the planet.
3. For The Animals- You guessed it, all about how being a vegetarian helps animals.
4. For Your Health- About how being veggie helps you. This part also dispels many myths not-vegetarians have about a vegetarian diet.
5.Making The Switch- About going from meat-eater to vegetarian.
6.What will your parents say?- I think this is one of the best chapters, as it gives lots of information about what parents may be thinking and how to convince them without being rebelious.
7. What will your fiends say?- Yet another concern to teens, this chapter deals with dealing with friends.
8. Sticky Situations- This is another great chapter for teens, that answers all those nagging questions. What about at friends houses? How about when I'm traveling?
9. Surviving at School- All about cafeteria blues, science class diesection, and ways to make changes in your school.
10. Some Nutrition Basics- Another great chapter. All the nutrition you need to know, written in a clear way for teens to understand.
11. Fabulous Vegetarian Foods- All about vegetarian foods to try.
12. The Makings Of A Meal- About what to include in yummy and healthy meals.
13. Some Recipies To Get You Started- I'll be honest, I haven't tried any of the recipies yet, but they sound great. They are written in a ay great for beggining cooks.
This book is written in a non-judgmental, just facts way, but after reading it you will probably want to be vegetarian, if not vegan. I love the way the author talked to real teens, and included their quotes, knowledge, and tidbits of information about being vegetarian. This book includes a good concrete basis on all information nessecary to a teenage vegetarian, and is written in a engaging, interesting, funny, and informative way. I wish I could give this book 10 stars, it is such a great reference for the teenage vegetarian.
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I was very interested in how this book would be revised to cover this quickly growing and changing subject. How do you take the overwhelming explosion of products and ideas about backpacking that have developed over the last decades and try to write about them? Well, Fletcher and Rawlins start by discussing that very subject. How do you keep 845 pages on gear and technique from being a long pedestrian trudge? I'm not sure, but somehow they combined personal experiences, wry humor and charming illustrations to do so. The book abounds with illustrations that are as beautiful as they are functional. Mostly though, they used their own unique writing styles to accomplish the task and completed a remarkable compilation of facts about backpacking gear and technique that reads like a novel. The two authors take turns writing about each subject, sometimes each idea. They seem to have similar philosophies (e.g., get out and do it, and gear is only a means to that end) yet the juxtaposing of ideas gives the book a fresh, and I think, healthy flavor. With many fine (and some not-fine) books available on the subject they still managed to write a remarkable, complete, and interesting book that is not just a rehash of what has already been said. Some of (the late) Vanna Price's familiar illustrations from the original edition again bring the subject to life. There is also some of the original text where appropriate. Hannah Hinchman's illustrations do a nice job of taking up where Vanna Price left off. More than just a "how to" book, the authors have managed to embrace "why to" appreciate the wilderness on foot. Reviewers often say things like "nothing comparable" or "Without a doubt a classic". This time it might be true.
OH MY GOSH. 800+ pages of the most useful, precise information i've ever read anywhere (and i've read a lot). these two guys know their stuff, and are eloquent, realistic, CLEAR, and mildly humourous when they talk about it. this is so far above & beyond the quality of other books on the subject - i'm blown away. i've been reading it nonstop for 5 days. it covers everything: shoes (from full-scale boots to trail runners to hiking sandals & tons in-between), socks, packs, tents, clothing, weather, food, cooking, stoves, lights, hats, animals... the authors have EXTENSIVE experience and it really shines through. there is an extensive listing of additional reading material on every subject they discuss, plus gear lists from various trips of their own. this is a treasure trove.
as a HUGE plus, the book is fun to read. witty, wry humour and their very honest accounts of their own dumb mistakes help readers not to feel like we're begging at the table for crumbs of their vast banquet of knowledge.
if you feel like you could stand to learn a little more about ANY aspect of backpacking, this book will totally exceed your expectations. it's THE MOST useful book i've read in a long, long time.
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There are others who have said the same thing but Wilson's perspective makes all the difference.
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This really changed Jake's life.Jake cannot have friends over or anything! I recomend this book for anyone all ages.
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Fire meets Sylvia . . . first they bump into each other, then they fall into each other, then they fall apart . . . the rest will enthrall you till the blessed end. Set in and between Jamaica, NYC, and London, Waiting In Vain will allow you to visualize each venue with incredible clarity.
Waiting In Vain has been featured in Essence and has received the highest praise from E. Lynn Harris, Diane McKinney-Whetstone, Time Out New York, New York Daily News, the Library Journal . . . and now lil ole me.
RUN, do not walk, to the nearest bookstore and purchase this book. You won't want to share your copy, so encourage your friends to GET THEIR OWN.
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And I mean SERIOUSLY; he doesn't treat it as some kind of mysterious and superfluous aspect of Flash that Web Designers will never have the wherewithall to cope with, as the other writers have done. He not only suggests good and well thought out general programming techniques, applicable to most programming languages, but he also picks apart every single aspect of Actionscripting. This is an awesome task; not even the documentation that ships WITH Flash is useful for a real Actionscript programmer. Indeed, it is as though Macromedia somehow didn't WANT us to use Actionscript effectively, or wanted to make money by selling some aftermarket handbook to Actionscript that they never ended up producing, their documentation is so bad.
Anyone who has delved deeply enough in any other Actionscript book has almost certainly lost hope for programming Flash. The other books I've read have been fine for the casual programmer; they touch upon the possibilities of Flash, but never have the guts to go on in and get dirty in it. Do they talk about how to organize your code to make it legible, reusable and object oriented? Do they tell you the execution order of actions when the .swf is actually RUNNING? Do they talk about creating Objects and using those objects effectively (and I don't mean graphical objects). Colin Moock's book does.
This book could singlehandedly create a wave of sharp Actionscript programmers, so that the world at large takes it seriously as a programming language that's capable of great things; not just lukewarm lead-the-mouse-to-the-cheese type computer games. And stupid Anime wanna-be intro movies that anger website customers.
One thing I wanted from the book was a delving into which aspects of Flash movies tax the processing power of the computer most, and what techniques exist to avoid them. We all know alpha-ed out graphics and moving large, intricate pictures slow things down, but I wanted to know the real nittly-gritty on which things do it and how. Admittedly, though, this would be looking a gift horse in the mouth. This book has changed me as a Flash programmer forever.
Colin Moock starts you off easy with a gentle introduction of programming, but it quickly becomes a very steep learning curve after chapter one. The non-technically literate may want to try another book first. That said, it's brilliant and a must-have for anyone that's serious about learning ActionScripting.
This book is highly technical, and after learning to code with it, I suggest you give Flash Math Creativity a look to see what cool tricks you can do with your newly aquired AS skills.
At first blush when flipping through the book at the bookstore, I thought that it was only a reference book -- due to the small number of screenshots.
But after I spent more time reading the book, I found that all of the OTHER Flash books were giving me fluffy pictures and ActionScript: The Definitive Guide (ASDG) had the "meat"! Colin hasn't regurgitated stuff from the web/other books. He actually has well-formed opinions based in experience.
For example: I understood the concepts of layers and loadMovie's _levels. But I (mistakenly) assumed they were basically the same. Then with the advent of attachMovie with its own layers, I was confused. ASDG has a great section describing the difference and how they work (or don't work) together. Here, he created non-official classifications: Manually-created Layers (via Flash Authoring Tool), Programmically-created Stacks (via attachMovie et. al.), and LoadMovie (.swf) _levels. (Sorry I don't have the book with me...) This crystallized what the difference was and it was clear to me.
Additionally, the book has been reviewed by the actual Actionscript creators instead of being oozed out of some Flash sweatshop book.
His website has the code presented in the book like XML sockets as well as new tidbits of Flash5 information.
It is a shame that you need a book like ASDG to give you a decent ActionScript reference but I am very THANKFUL that Colin and O'Reilly gave us that reference book and much more.
If you are serious about ActionScript then pick up this book first. Then go pick up those Friend of Ed books or whatever... The funny thing is you might find out that you may not want to...
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Here in Boston, I went to several large bookstores and checked out all the "Calc Help" books. The "How to Ace" books are infinitely superior to the others. As a matter of fact, it is a whole separate species of book. The authors have an unusual ability to explain in a style that is crystal clear, and they make the subject a lot more hospitable with their wonderful sense of humor.
Most math texts are written by Ph.D. mathematicians who have absolutely no empathy or insight into the difficulties that non-math majors like myself encounter when setting out to learn subjects such as calculus. As a result, their textbooks are about as pleasant as viewing the aperture of a colostomy.
I just hope that the authors bless mankind with future titles, such as "How to Ace Differential Equations" and "How to Ace Linear Algebra." If they are so kind as to do so, I can assure you that the world will be a better place to live.
I've discovered, due in no small part to reading both of these texts, that intuition is just as important as the actual mathematical process. I firmly believe you can't effectively learn the latter without a good helping of the former. This book does not fail the student of calculus in this respect, not by any measure. Intuition is presented, albeit with humorous examples, in a way that just about anyone can grasp. This alone makes it worth the cheap price.
Because of this book I was able to genuienly take in and understand the material of my calculus III (multivariable & vector calc) class. I've gained a tremendous amount of self confidence when it comes to math. What I used to fear I now embrace learning and eagerly study like any other subject of interest. This book, indeed both in the series, will above all else help liberate you from fearing mathematics. You will see, even if it has to be through some humor, that math is nothing to be afraid of and can be understood just as easily as any other subject in college. All you need is the desire to learn and a clear exposition of the material. Wanting to learn is up to you, but this book can and does provide the rest.
No book is a replacement for an instructor and a "raw" classroom text with rigerous exposition and gross detail. This text and it's authors explicitly state this is not their purpose. Instead they provide a much needed bridge between the depth of a typical classroom text, and the needs of the typical student to have the processes and ideas presented in a manner they can actually relate to. Once that gap is bridged, you can actually learn something form your regular classroom text and instructor.
Do yourself an immense favor and purchase this book. Even if you only use it once or twice you will certainly get our money's worth.
I really must recommend it as I was hesitant at first to buy the book myself but it is really so much easier to read then the big nasty plain math texts teachers hand out...
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Runciman tells the story of the West's response to the fall of Jerusalem to the Arabs, and their unexpected success in reconquering it. Throughout the story the Christian west, the Byzantine Empire, and the Arab world are painted with all their good and bad points.
No one comes out of this story without fault, but Runciman points out that there was a tremendous invigoration of western civilization through its contact with the Byzantine and Arab world. The short lived Kingdom of Jerusalem became in a way an experiment in East-West civilization that ultimately was destroyed by the arrival of later crusaders whose enthusiasm for attacking the Arabs (with whom the earlier crusaders had learned to live in relative peace) was not matched by their numbers or competence. Runciman notes that Arab distrust of the West had its roots in this time.
A great introduction to Byzantine, Arabic, or Latin history. See also the work of JJ Norwich on Byzantium and the Normans in Sicily
Runciman speaks of the many causes of initial victory and ultimate defeat, and catalogs the grievous injuries to all concerned resulting from the Crusades. His analysis is sobering, and some of it is not inapplicable to the current state of affairs in the Middle East. The Crusader States were looked on by the native Moslems as interlopers to be driven into the sea. That final victory was achieved, but at what cost? Given the fiat accompli of the First Crusade, and the centuries of existence of the Crusader States, couldn't they have achieved a modus vivendi which, if not completely satisfactory to either side, at least allowed the parties to live in harmony without doing further mischief to each other. If all sides of the current conflict in the Middle East would read this book, it might expedite the peace process.