Used price: $7.50
Collectible price: $26.47
List price: $39.95 (that's 30% off!)
Used price: $19.00
Buy one from zShops for: $23.99
Used price: $21.12
Buy one from zShops for: $15.95
The two present their arguments, and then respond to each other's argument. It is a fascinating argument, one that can be discussed in 1000 pages, but the authors do a tremendous job of synthesizing it and pointing out the major strenghts and weaknesses of each other's argument. In today's world, where we are willing to go to war to prevent proliferation, it is useful to take a step back and really understand what the main problems arising by proliferation are.
Used price: $37.77
Collectible price: $43.15
Buy one from zShops for: $35.95
Used price: $0.98
Buy one from zShops for: $4.99
Written in a debate format - essays answer one another's arguments.
Kenneth Waltz approaches the subject of nuclear proliferation from a neo-realist perspective - one concerned not with the realities of the world, but with a theoretical understanding of the way *all* international relations supposedly work. He takes as his starting point a world filled with states that are all created equal, but have different capabilities, and then elaborates the theoretical consequences as he sees them.
Scott Sagan views his writing as a wakeup call to what he sees as an academic blinded by theoretical utopianism. To Sagan, imagining that states act according to a theoretical model is ridiculous, and Sagan reminds Waltz that the forces controlling decisionmaking by nation-states are much more complex than Waltz will admit.
The classic debate between liberalism and realism is not rehearsed, and the debate is specific to nuclear proliferation (Waltz thinks nukes make the world safer by making states scared to attack one another; Sagan thinks nukes are dangerous), but the different approaches that each writer takes to the subject makes this book an excellent introduction to the way that international relations is studied and debated. If you're interested in nuclear policy, this book is of paramount importance. If you're interested in international relations, this book is intellectual candy. If you're not interested in international relations, this book will get you interested.
List price: $14.95 (that's 30% off!)
Used price: $7.30
Buy one from zShops for: $10.00
I found this book to be quite interesting and informative. It is far from being a "how-to," so you probably won't be able to take any suggestions from it. But, it does help to give the outsider a more thorough understanding of what daily life is like in an Amish community. I highly recommend this book.
List price: $19.95 (that's 30% off!)
Used price: $11.15
Buy one from zShops for: $13.87
Starting with a chapter on Y2K (which we know on 20-20 hindsight never became the calamity that some were predicting), there are ideas in this book for everything from a complete world-wide computer shutdown, to "Mad Max" type worlds, and even the biblical "Judgement Day", along with several others. There's also a section on a super-hero world suffering from post-apocalypse blues.
The "sidebars" (sections of the book along the sides of each page) contain even more material that can be used to put your game world in a state of chaos. Some of these sidebars beg to be put into whole worlds of their own.
But the book suffers slightly when it reads a little like a collection of articles about post-apocalypse scenarios in gaming, rather than a single world presented in RPG terms. The =nine= authors each contributed a section or two to this book, and only the excellent effort by Sean Punch to put it all together under one roof keeps this book from being merely a collection of unrelated after Armageddon articles.
I'd still recommend this book for people wanting to see what their campaign world would look like after a major catastrophe, or for people wanting to explore what happens after.
There was one point I did not like about the book though. It would make many references to other GURPS source books, some of which were out of print, for more material on a subject. I feel that some of the writing was judt put in a advertisements and "plug" for other books.
Personally, I wish they had touched more on the "Mad Max," "Postman," and "Fallout" (a post-apacalyptic computer game) scenarios, but I do realize that the book was created for post Y2K campaigns and that everyone does not like what I like.
Overall, though, the book provides good post distaster material.
Collectible price: $250.00
Used price: $3.70