Even if you never thought about staying at a National Park Lodge get this book. There are some wonderful places to stay and staying in the park, even if it costs a little more, adds so much to the total park experience.
I will not be without this book when I travel. I just wish the authors would write a similar book for State Parks.
Advice: Buy it cause it is very cheap for the information it provides compared to other books
Note: That is a great introductory book
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This book is the best of the best. It is the best of the book The Second Half of Marriage by David and Claudia Arp in which they identify eight challenges every marriage in the second half faces. And, it is the best of the strategies and techniques of the Prevention and Relationship Enhancement Program (PREP) developed by Stanley, Markman, and Blumberg. Not only do the authors suggest powerful, yet simple, ways couples can upgrade their communication and conflict resolution skills, they also stress the importance of building couple friendship, having fun, becoming empty nest lovers, and keeping the relationship strong.
Do you want the rest to be the best? READ this book!
This great book isn't just for couples who have a truly empty nest. Many midlife couples today find that their nests get refilled with boomerang adult kids, aging parents, visits from kids and grandkids, or grandkids on a full time basis.
I liked the section on how to learn about the danger signs of behaviors that can lead couples who have been married for decades to the divorce court. There is also good information on the major issues that midlife couples need to deal with in order to have a strong marriage.
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Players portray actors in Hong Kong cinema. Characters are created using Guardians of Order's simple Tri-Stat system, rounding out the character with skills like gun combat and kung fu and special attributes to set the actor apart like Director's Friend or Cantopop Star.
The actor is the character that players will be portraying every single game. Their abilities and attributes will remain stable. However, the character's Role changes from one session to the next.
Each session is a movie, and the Role is the actor's part in the movie. A Role can be anything from Triad Assassin to Hard-Boiled Cop to Drunken Fisherman. Each Role has unique abilities that stack on top of your actor's for that specific session.
Another interesting quirk of the game is Stunts. During combat, players are encouraged to have their characters do the wild and death-defying stunts of Hong Kong cinema. The wilder and more dangerous the stunt, the better the reward. Characters are rewarded by the gamemaster with Star Power points which represent the Actor's pull in the cinema world and his or her popularity with the audience. These can be cashed in for rerolls and other goodies such as script rewrites (e.g. the villain happens to be standing next to barrels of flammable liquid).
The game also contains a lot of "real-world" information on Hong Kong and the history of Hong Kong cinema that some might find interesting and others might find to be a waste of space in a roleplaying game book.
The game is great. With an energetic group with a feel for the Hong Kong action genre, you can make movies to rival Hong Kong blockbusters. In some respects, I feel that HKAT lumps too many of the genres together with no demarcation between gun fu, kung fu, and wire fu films, and so they all get smushed together. In general, it's fun, original, creative game and a worthy second edition to the original by Gareth Michael-Skarka.
Gameplay is episodic, with each game session being a "movie" independent of other game sessions. The movies can cover any of the traditional Hong Kong action film genres.
Make no mistake, this is a Role-playing game, with emphasis on role-playing rather than dice roles and statistics and rules. While creation is a little involved, it's fairly straightforward one you get use to it. For resolving actions the Tri-Stat system offers one of the simplest systems I've seen.
Combat is also petty simple, I won't go into the details here, if you've played other tri-stat games, you'll be on familiar turf. HKAT! 2 does, however offer some optional combat rules that are worth mention. When you attack, you can choose whether to deliver a high, low, or medium kick or punch and you can target an opponent high, low or torso. The type of blow you deliver gives a bonus or penalty to your damage and initiative, for example, a light punch will let you attack sooner, but won't do as much damage as a hard kick. The attack location affects your opponent's defense, if you attack low, but you opponent defends high, your opponent will have a harder time defending.
The system, in summary is simple, yet flexible enough to handle any thing from swordplay and magic attacks in ancient China to a fierce shootout in modern Hong Kong.
And finally, I'll cover the quality of the book. As is typical of Guardians of Order, this is a well-done book. It's a good read with cool art and it is very clear. There is also a lot of extra martial here besides just the game. There is a section on Hong Kong, one on the history of Hong Kong film, one with summaries on a lot of Hong Kong films, and finally some sample adventures to get you started. The extra info is really great, especially for some like me who only has little knowledge on Hong Kong film; this book is a treasure trove of info for creating you own Hong Kong action film game. The only flaw I saw in this book is that the last line in some of the sidebars at the beginning of the book was truncated, and while this is annoying, no impotent information was lost (it was mostly flavor text) and this flaw doesn't greatly detract from enjoyment. Given how error riddled other role-playing games (just look at the errata on 3rd edition D&D) are, I couldn't justify taking off a point for this. I highly recommend this book if you want a simple and flexible system for an action Hong Kong style game.
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While strong on the strategic side, PR Visionaries is a bit weaker on the tactical side. I don't hold the editors responsible for this, however, as this is not a how-to manual, per se. For the tactical side, I found Guerrilla PR: Wired by Michael Levine to be a more than adequate resource.
PR Visionaries, as the title says, has the giants of the public relations industry tell you how to get noticed, build a brand, develop and protect a reputation, and how to be effective with key opinion-leaders, including the CEO. While it might be overly dramatic to say the book spills their secrets, PR Visionaries covers the various facets on how to successfully manage a powerful public relations campaign on all levels, one that clearly resonates with key stakeholders and publics.
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This book demystifies all of that. No exaggeration... this is simply one of the best resources ever in learing the practice of EBM. Chapter by chapter, each aspect of EMB is explained... from diagnosis to treatment to prognosis and more.
The math is clearly explained with examples, as are the principles behind them.
After reading this book, I felt that not only could I understand EBM, I could explain it to others.
A must read!
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To my pleasant surprise, I have found it almost indespensable. It is always within reach when I read the WSJ and I find myself consulting it regularly.
I think that the 1-star review below is quite unrealistic. While I would agree that there may be a couple of terms missing, for my money it's still the best book out there of its type. NONE of these books are exhaustive. Remember, this is neither a text book nor a course, just a reference guide.
All up, an excellent reference guide that will answer most, if not all, of your financial terms and definitions questions succintly.