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Power Behind the Throne was (and is) the high point of the entire campaign. All the players have to do is find out who is behind a new set of taxes in the city of Middenheim. Sound simple? It isn't. In order to accomplish this goal, their characters will have to mix with members of Middenheim's high society, each of whom has their own secrets, motivations, and knowledge. But it is only by getting to know these people and finding out what makes them tick that the players will ever be able to achieve their goal.
Since the NPCs play such a prominent role in the game, their description takes up the majority of this book. Game Masters are given complete details as to why NPCs act as they do, how they react to their fellow NPCs, and what skeletons are hidden in their respective closets. There is also a map of Middenheim, handouts to be distributed to players, reference cards to make the Game Master's job more manageable, and a spiffy new introductory adventure that more closely links this adventure with the book that proceeded it (Death on the Reik).
Power Behind the Throne can be played as a stand-alone, but I would recommend that you put your characters through the first two books of the campaign first. This will allow them enough time to get to develop their own characters.
I played in this campaign when it was first released, and now that it has been reprinted, I plan to run it for my gaming group. There are precious few scenarios out there that I can say that about.
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This superlative product was originally published by Games Workshop as two separate books: Power Behind the Throne and Warhammer City - Middenheim. This Hogshead version has the full material from both books in one handy volume. The first section of the book, Power Behind the Throne details an extremely intricate conspiracy by the forces of Chaos in the city Middenheim.
A distinct contrast to the wimpy plots so prevalent in the fantasy roleplaying industry, this is a grade-A, master-level investigative scenario for the veteran player. The huge cast of characters each playing a part in the adventure, yet having motivations and plans of their own, make this adventure a real challenge for players and gamemasters.
This book should be on every gamer's shelf, regardless of which game system you play as an example of how it should be done. Be warned though, the deep roleplaying and many conversations required will bore the combat-oriented player to tears. Real roleplayers who fancy themselves as the fantasy equivalent of Poirot or Holmes will have the case of their lives to unravel.
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there is no such label as an "ex-Marine". Semper Fi---
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I am awarding this book our highest recommendation of 5 stars because it tells the stories of many great acts of heroism and self sacrifice that should never be forgotten. This work is well researched, organized, and well written, and I recommend it to all audiences. It would fit well into the halls of academia as required reading in either world or military history. Those at our military academies should be required to read it.
I was pleased that the book gives credit to the bravery of the Chinese soldiers that also suffered under severe conditions. I was stationed outside Fairbanks Alaska and know first hand the effects of freezing weather. It is amazing how these marines and soldiers could function in such conditions, as well as fight, as both sides did indeed do. Warning! If you are associated with the U.S. Army, you might take exception to the actions and behavior of the Army units and officers involved in the campaign, as described in this book. But, the facts are the facts. Semper Fi!
The situation was bleak; it was mid-winter, and the Marines were cut off from supply lines and exposed to the extremes of weather, surrounded by seven divisions of better equipped and better situated Chinese and Korean troops who were most fanatical in their pursuit of them, ready to move in and annihilate the whole Marine force. The Marines, meanwhile, had little or no air support due to the terrible weather conditions, were relatively low on ammunition and other supplies, and the terrain was so formidable that they were quite effectively cut off and isolated and on their own. There could be little or no help from outside to save them.
Yet through all these obstacles and with the numbers so much against them, the Marines slowly but methodically fought their way out, hill by hill, bluff by bluff, regiment to regiment, battalion to battalion, company to company, whatever it took to inflict such terrible casualties on the Chinese and Koreans as they went, as they fought, from Division level all the way down to small groups of 3 or 4 men fighting with unvarnished tenacity to kick ............... out of the opposing force through sheer guts, grit, and courage.
This is a tale that will long be told in beer halls and at all Marine functions with pride and enthusiasm, for it is truly one of the finest moments for the Marines in modern combat, detailed here with such verve in the words and recollections of many who fought there. The reader feels like a member of the force as he reads through stirring accounts of men who just would not surrender, retreat, or desert their friends and buddies, who instead fought back with sustained vitality and surprising tenacity under the worst conditions imaginable. This was a fighting force that single-handedly destroyed seven opposing Divisions of enemy forces to walk out of the Chosin Reservoir under their own power, through the crucible of combat, and out the other side to a victory so memorable it will love forever wherever Marines gather. Read it and understand. Enjoy!
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I'd thoroughly advise it to anyone especially Music Technology students or Computer Music students.