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Book reviews for "Richards,_Jackie" sorted by average review score:

Fresh Air: Laughs
Published in Audio Download by audible.com ()
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Terry Gross is the best!
I came across National Public Radio many years ago just tooling around the FM dial. I found "Fresh Air with Terry Gross" and was hooked by the interview at the time, with Clint Eastwood. The questions were ones I would want to ask him. I was intrigued by this voice I have never heard before on radio, sophisticated, smart, smooth, curious, and down to earth. No commercial radio hype, none of the exaggeration for a big news story, not a celebrity exclusive. I've since heard this audio compilation of the the comedians interviewed on "Fresh Air laughs" and loved it. This isn't just a side splitting laugh a minute tape, it also brings you a realization that these are real people. The Bill Murray interview is so unlike his performer identity we all know that you have to listen to it carefully, because Terry brings out his humanity with her interview style. We get to listen to conversation that has substance and not just style. This is a tape you can sink your teeth into, it's that thick.


Guildbook Puppeteers and Pardoners (Guildbook Series)
Published in Paperback by White Wolf Publishing Inc. (1997)
Authors: Elizabeth Ditchburn, Heather Grove, Jackie Cassada, Nicky Rea, and Richard E. Dansky
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Guildbook : Puppeteers and Pardoners
Personally I thought this was a brilliant book for the fact that it gives storytellers a look into the way in which the two most interesting and diverse guilds think, with balanced merits and flaws, new arcanos uses and more, also with a few dirty little secrets of each guild.


The Shadow Players Guide
Published in Paperback by White Wolf Publishing Inc. (1997)
Authors: Tim Akers, Andrew Bates, Jackie Cassada, Trevorie Chase, Ben Chessell, Jeff Combos, Richard E. Dansky, Elizabeth Ditchburn, Beth Fischi, and Ed Huang
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Even better than the Wraith Player's Guide
Don't be fooled by the title- although it focuses on the dark side of every Wraith, this outstanding book contains tons of important information on all sorts of subjects- from exactly what your Eidolon IS, and when it comes into play, to roleplaying romance and love.

Other important topics covered include exactly how Castigation affects your Shadow- and while your Shadow is by definition your adversary, the isn't always your enemy. There is a lot more to Psyche/Shadow interaction than just "I'm the Good Guy, he's the Bad Guy."

Every Circle of Wraiths should have this one- you owe it to yourselves... and to your Shadows. :)


Croatan Song
Published in Paperback by White Wolf Publishing Inc. (2000)
Authors: Bill Bridges, Jackie Cassada, Nicky Rea, and Richard Kane Ferguson
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The Croatan have fallen....
Finally a book devoted to the Croatan! The tales of the brave who sacraficed themselves to the Eater-of-Souls. This book gives detailed, informative descriptions about the tribe, history, and present (if there is one). Basically required for anyone that is truly interested in the STORY of Werewolf, not just the hack-and-slash that so many make it.

Very well written. Adds an great new avenues to both Werewolf history, and the White-Wolf universe in general.

Find out; was their sacrifice worth it?

Useful infor for a storyteller to potray the Weaver Agents
This book is a very useful source for storytellers. It provides a different look at the triad as well as a lot of good information about how to play members of DNA. I would recommend this only for storytellers and not players. I beleive almost all of the information is not covered in other books which is why I gave it 5 stars.

What Croatan Song Is
Croatan song is an expansion to werewolf the apocalypse. This book contains detailed informatin on how to create and play a Croatan AND Kinfolk characters. It also contains a format for how to create new monsters. This book is a great source of information of the fictional croatan's history, as well as the non-fictional people of north america (navajo, hopi, apache, cherokee, gwich'in, and many, many more) Even if you just want new abilities, rites, gifts, fetishes (magical items), totems -including the lost totem of turtle... this book is for you! This book contained much more information than I had expected, a pleasant surprise.


A Most Uncommon Journey
Published in Paperback by iUniverse.com (2000)
Author: Jackie Richards
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Amazing Adventure
This book is an account of what might be an ordinary trip for some but became an extraordinary adventure for a 12 year old girl and her brother who were, as the Raggedy Ann and Andy who accompanied them, sent or taken from place to place, repositioned frequently, and then expected to immediately adjust to the new surroundings. It is told by an amzingly insighful young girl who watched with curiosity, absorbed the events occurring around her and mentally recorded them, allowing her to tell the tale 60 years later. The book is a fictional account of a very real United States in the year before World War II and the people this girl met on her adventure. It is thoughtfully written, a delightful story, a good read and the type of book you encourage your friends to read.

A Beautiful Story in the Voice of A Wise Child
This both nostalgic and timeless story of a young girl on the threshold of adolescence "hooked" me by page 11 when she tries to make sense out of adult behavior, particularly her mother's attitude about "right" and "wrong". Remembering this time of watching grownups for guidance but still wanting to figure things out on one's own, I found her insights and reactions very "on the mark". What I will remember most about this excellent little book, is the attempt to make sense of all the types of "Religions" and beliefs she encounters. The peak, the highlight for me came on pages 187-188 with a serendipitous, mystical moment that gave me chills. I liked the "afterwords" and her conclusions about the Meaning of Life"

A great story
Jackie Richards story brings to life a journey from childhood to adolescence one to which we can all relate. The book covers her twelfth year, a year during which many changes take place. One of them involves an automobile trip from coast to coast on Route 66 before the days of the Intersates. She did an excellent job of describing the people and places from Wash. DC to California. A compelling story.


Wraith: The Oblivion
Published in Hardcover by White Wolf Publishing Inc. (1996)
Authors: Jennifer Harshorn, Sam Chupp, Richard E. Dansky, Rick Hautala, and Jackie Cassada
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The darkest of the dark
Vampire explores the depth of your character, Werewolf explores your dedication, Mage your resourcefulness. Wraith simply searches out the point you crack, and give in. The setting is darkly superb and detailed. The gameplay is an exercise in psychosis. Quite radically different in it's gameplay to any other game I've played to date, and despite it being superbly intense, I'm afraid it now sits gathering dust on a shelf. It's not that it's unplayable (quite the opposite), it's simply that the players (and myself) refuse to play it. If you feel you can hack depression, and the intense conflict (in party) that Wraith generates, then play away... The experience is a double edged sword.

GREAT GAME!
As a player, I love the World of Darkness series from White Wolf. I have not yet had the pleasure of Storytelling a game, but I hope that will change soon. Wraith: The Oblivion is put together very well (AND IT'S ALSO SCARY!). The character creation sytem is not for the lazy gamers, it actually forces the players to think. (Some of the people I play with don't like to think all that hard, but I aim to make them be serious.) Anyway, you really need to think about your character, unlike in Mage where all you have to do is give the guy disgusting amounts of magick to make him good and fun to play. I found the theme of Wraith to be a bit disturbing, with all the darkness and depression and whatnot, so I believe I'm going to grey the World of Darkness a bit in my attempt at Storytelling. I hope it all works out. Overall, I think that Wraith is one of the better games of the sieries, even if the Werewolves can tear people limb from limg or the Mages can warp reality itself. Congratulations, White Wolf.

Passionate, tragic, and supremely beautiful
Wraith: The Oblivion is far and away the BEST of White Wolf's "World of Darkness" role-playing games.

The world is grim and forbidding... far more so than even the typical WoD setting, but without the flagrant overstatement occasionally found in Vampire or Werewolf. The backdrop is absolutely perfect for the story... Imagine the frustration, pain, and tragedy of being able to see and feel and hear the world you left behind... but being unable to move or manipulate that world. Imagine seeing your ex-wife grow old and die... or feeling the impotent rage of watching the bastard who raped and murdered you stalking his next target. Calling the setting "gothic" is a horrible injustice; it is akin to dismissing Tolkien's "Lord of the Rings" trilogy as "a story about elves."

The emphasis is overwhelmingly on role-playing; combat junkies and munchkins need not apply. Although physical conflict and neat toys and powers have their place in the sepulchral setting of Wraith, the game is such that your character won't even SURVIVE for long without thoroughly roleplaying the Passions and beliefs that fuel her post-mortem existence. Emotions run high; it's not unusual for one or more players to end up in tears during a gaming session. I have even seen a real-life romance blossom from the results of in-character roleplaying. The triumphs and defeats, joys and sorrows, of the characters are raw and clear by their players.

In short, this game is absolutely wonderful- even for people new to the "World of Darkness" or who are not normally interested in "gothic horror." If you enjoy roleplaying with a heavy emphasis


Charlie Dog Two and Mustard
Published in Hardcover by Brunswick Pub Co (1997)
Authors: Jackie Richards and Karen Malzeke-McDonald
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One little dog charms two families
Jackie Richards tells a true story of an elderly couple who adopt a dog and name it Charlie Dog Two in honor of their last pet, Charlie Dog. The couple need a lot of rest so little Charlie Dog Two has a lot of time to explore on his own. He soon he finds himself "adopted" by another family and named Mustard. It's a nice picture book for young children that teaches a valuable lesson about sharing.

Charlie Dog Two and Mustard
This book was wonderful for young and old alike. I read it to my daughter's second grade class and they loved it. They were captivated by the two dogs actually being the same dog. They did not figure it out until the end. It kept my own children very entertained.


Changeling: The Dreaming: The Storytelling Game of Modern Fantasy, 2nd Edition
Published in Hardcover by White Wolf Publishing Inc. (1997)
Authors: Ian Lemke, Jackie Cassada, Brian Campbell, Richard E. Dansky, Chris Howard, Angel McCoy, Neil Mick, Nicky Rea, and Brian Cambell
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Changeling has its' problems, but also its' strengths.
For those who like Vampire's darkness or Werewolf's potential blood, Changeling is probably not the best game. However, if you're looking for something completely different from and possibly lighter than the other White Wolf games, this is it. Changeling, even more so than the other games, has no limits. I've been role-playing and Storytelling this game for over a year, and I find it refreshing. I can run a game where the characters have to go find chess pieces turned into humans or other similarly crazy ideas. And if it doesn't quite make sense, well, it's Changeling, and if it all has to make sense, then you're in the wrong game. Changeling's strength is in its enchantment, rather than in its logic.

There are some drawbacks to this 2nd edition, though. I was particularly annoyed by the change in the cantrips, esp. Primal. These changes make healing even harder for Changelings, which already are the weakest of the White Wolf pack.

My Favorite Storyteller Game!
I love this game! In order the list of the best to worst of the White Wolf WOD games in my opinion looks like this #1 Changeling, #2 Wraith, #3 Mage, #4 Vampire, #5 Werewolf, #6 Hunter.... Changeling is the best in my opinion because you are not playing totally angst filled Characters (Well except maybe Sluagh.) But they still fit comfortably into the World of Darkness. Its sad that most people overlook this game in the grand scheme of the World of Darkness because it is more "light" than the other games... Changeling is more fun because of that fact. No you are not on the run from the Wrym, fighting an Ascension War, participating in the Jyhad, or even having a constant battle with your Shadow. Instead you are trying to bring Imagination back to the world.. What a concept... :-)

The Fading Light in the World Of Darkness
Some call it 'fluff', some scoff at the idea of playing a faerie; however, a look deeper into the heart of the book will reveal the Changelings have as much to fear about the Endless Winter as the other supernaturals of Gehenna, the Apocalypse, the Oblivion and the Ascension War. There is a constant battle between fantasy and reality, not only are Changelings caught in the middle they are expected to fight on either side. Second edition is truly a 'glamorous' work of art, with its artwork, cultural setting, clearer rules and WW system. It can be much more challenging to run a crossover chronicle with the other WoD games but it can be very rewarding. Changeling offers an outlet of pure creativity, however this does not always equate to silliness, for the themes of Changeling can be as subtle and dark as any of those in Vampire. I may be incredibly biased, but Changeling is by far my favorite game in the WW series, for its creative outlet and strong ties to history and mythology as well as continued White Wolf quality.


Kindred of the East (For Vampire, the Masquerade)
Published in Hardcover by White Wolf Publishing Inc. (1998)
Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk, Richard E. Dansky, Robert Hatch, Ian Lemke, Nicky Rea, Ethan Skemp, and Ed Hall
Amazon base price: $25.00
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A whole new world of unique roleplaying experiences
White Wolf has captured the mysticism and uniqueness of the Orient in KotE, and describe an imaginative race of vampires that in no way are a copy of western vampires. In fact, after reading KotE, I think western vampires are quite boring and without purpose. Together with the rest of WW's Asia-oriented books, like Hengeyokai, KotE is a masterpiece. The only downside is that maybe it's not very easy to play KotE compared to Vampire, and it's definitely harder to find the right Asian atmosphere. But other than that, it's perfect.

Possibly the greatest White Wolf Sourcebook ever.
Well Well. This has got to be one of the best books That Ive ever read. This is ranked up there with the traditions gathered Volume 2 and the Clan Novel Series. White Wolf Produces a new breed of Vampire, and, oddly enough, a Breed who's origin is more beleiveable then the Original Vampire's. A slew of new ( and very cool ) Powers, and Dharmas. You should Pick up the Companion too, its fullof more minority Dharma's and powers.

Buy this book
I think this is the best book that White Wolf has published so far. If you have any interest in "vampires" from Asia, this is the book to get, followed by The 1000 Hells. Even if you never actually play an eastern vampire, this book is a great read.


Thank You, Jackie Robinson
Published in Hardcover by Lothrop, Lee and Shepard Books (1974)
Authors: Barbara Cohen and Richard Cuffari
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Didn't Like It
In this book the main characters were Sam, Davy, and Jackie. It was basically about that Jackie bacame a Brooklyn Dodger and became one of the world's greatest baseball player. Then this boy really became a fan of his. Jackie became really ill and sick ,and hit a home run for his best friend Sam. Jackie said "baseball will never be over". I will never ever recommend this book to a adult. If I ever did I would recommend this book to a child or a sportman. I think this book was the most boriest book I ever read. This book was held at Brooklyn Stadium and other places around Brooklyn.

This Was Great
I read Thank You, Jackie Robinson for a book report.This book was a really good book for a baseball fan, or just a sports fan.
This book not only talked about baseball but, it also had a great meaning. This book made me feel really great and happy when I read it. At one point in the book it was a bit sad but, I counld't stop reading it. The author, Barbara Cohen, wrote this book very well.She must haved loved writing this book because I really enjoyed reading it.Even if you don't like baseball or sports I still recomend this book.

Jonathan Kohana : Thank You, Jackie Robinson
This book, Thank You, Jackie Robinson is mostly about friendship. Well first of all I should tell you the character names, The main character is Sam and Davy and you can't forget Jackie Robison. Mrs. Cohen has expressed great description about the setting and everything she has to say. Sam and Davy love the Brooklyn Dodgers and they talk about the Dodgers all the time. Sam is especially attached to Davy because Sam doesn't have a father and Davy is like a father to him. Davy, first of all was the chef for thier Inn and Davy had a Daughter named Henrietta. Then Davy gets ill and sick and Sam wants to make him happy, so he goes to a Ball game and gets a ball that Jackie Robinson hit and got it adographed by all the players and in the middle Jackie says " Get better Davy." And then Davy dies. And I think mrs. Cohen made the reader want to read more because thier had a death. Now Sam has lost 2 great men in his life and has nobody to talk with about the games. But Sam thinks Davy is right next him in heaven and turns the game on after being in a misery and says " Hit the ball, Jackie, Hit the ball" And Jackie Robinson responses in a huge way when getting a hit and Sam rememberes Jackie rounding he bases, Oh does he remember!!!


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