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This last trick is subtle and, to my knowledge, doesn't appear in any of the other books in this series. From Cathedral, City and, to a lesser extent, Castle, you get the distinct feeling that these were great and noble projects that you would have loved to have been a part of. You get this sense too from Mill, but the heady rush that comes with the idea of building something from the ground up is tempered by small, fictional diary entries that betray the harshness of life for those who worked in the mills after their completion.
Mill is a strong contender for a place in your personal and permanent library. It is beautifully illustrated, historically grounded, thoroughly researched, accented with social commentary and, most importantly, it is an enjoyable, absorbing read.
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The book is truly useful in order to handle Solaris 9. I know linux, and I find that with this book the answers on solaris are indeed exhausting. The book is clear, simple, and useful also for me (I'm italian) and the my english is not perfect. This book is truly perfect if you already know an operating system unix-like; therefore if you want to become a good administrator of a true system unix this book is for you!
This book doesn't tackles installation but rather giving you the answer on how to successfully administer Solaris OE. This book address the chapters which is considered missing in most Solaris Administration book. What I like most in this book which is missing in the other books are Booting and Halting the system, Shells, Swap Space, Local Area Network and more.
With this book, who needs man pages?
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You'd think I would have known better? I couldn't blame them who wouldn't? cut air with scissors while sewing their needles into invisible cloth for the very low price of..... silk a loom golden thread a full bag of coins Oh those Villain Scoundrels! Now, I know not to buy such vestments with rather large investments Oh what a bratty gnatty I was For I thought I was cool but truly a fool Why emperor you look rather bare, that's quite rare! I was in such a pursuit For only a birthday suit I must admit now Me, My very own self yes indeed, your emperor himself have become a stupid and incompetent dandy All for the Imaginary Image! and now I live happily ever after, no more garb well, that is until the next apparel discovery (Now if you'll excuse me there's a clothier waiting at my door who says he's created the latest design in Pajama attire)
Understand, that this is not the normal audio book; this edtion has a large cast of actors who collaborated to produce this item as a fund raiser for Starbright.
The result is an ensemble piece that is witty and charming. Part of the fun for me, was guessing who was reading before looking at the cast list included in the box.
Other folks feel that this isn't for children; I don't know as I don't have children, but I found that my "inner child" was highly entertained for 40 minutes with this tape.
If you are a fan of one or more of the actors in this edition or like puns (there are many here!), then you will probably like the Starbright edtion of the Emporer's New Clothes.
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This book has beautiful, colorful pages and many contributors, some with great ideas - learned from some imagination and from some trial and error.
Yet this one book fails considerably. Great opportunity, great idea. But no math is really taught, no basic technique is really given. What can be found is only a mixed bag of ad-hoc math solutions to produce some nice effects and little meat.
What is wonderful about this book is its potential. What is tragic about this book is its end result.
I really appreciate the fluid examples, and the challenge of using the provided content for further investigation. These experiments should keep me busy for some time.
The graphics are quite beautiful and it would be hard to look at them and ignore the value of these creations on the basis that it doesn't have a practical application in the area of web design, as one reviewer stated. Plus, when did I start reading books and enjoying Flash only to do corporate stuff.
This book is one of the few that assumes some background in or appreciation of math as a tool for developing algorithms. It's not a book for everyone, and one reader rightly pointed out that it's not a primer in math. So if you don't have math savvy, this book may not be your cup of tea. However, from what I saw, one need not be a math whiz to work through the different kinds of interesting algorithms contained in this book, and you will learning something about both Flash and math.
One of the best lessons this book can offer (besides the sheer joy of experimentation even though you're not sure what you'll create) is how to use different elements of geometry and a little algebra with Flash to do some very interesting things. After beginning by following instructions to make a snail spiral, I quickly found myself doing my own experiments by changing different vectors, values, colors and whatnot just to see what would happen. I was surprised by my own results, and then I took elements from different chapters, mixed them together for even more new discoveries.
This book is not a paint-by-the-numbers book, and unless you like to explore for the sheer joy of the exploration and learn something for no particular reason other than it's sort of cool, the book is not for you. It is not a "practical" book in the sense that if you learn how to create a Flash site for some suit, but it is very practical if you'd like an invitation to discover concepts in their own right.
Finally, I found it ironic that such a book using Flash 5 would be published almost exactly at the time Flash MX was unveiled. Well, the algorithms are even more appropriate for Flash MX because you can do so much with movie clip drawing methods with MX that were not available in Flash 5. It's probably not even going to have to be revised for Flash MX because the kinds of people who would buy this book would have little problem in taking its wisdom and doing even more with it in the new Flash.
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The problem with this type of book is that it skims the "core essentials" of gamemaking, and provides completed games for you to teach yourself... I could go to a dozen sites and teach myself games.
What I need is a book that holds your hand through building the essential widgets in game making. multiple hit tests, function completion, forking the same function with multiple instances, etc. Not something that says "see? here's a game that does all this stuff now look through it."
This book will only be frustrating to someone who loves the friends of ed series. . . but it acts as a great tool to sell the other books for sure, as I learned more about game making in Flash 5 Actionscript Studio & Flash 5 Dynamic Content studio than in this book.
Bottomline: this should have been entitled Flash Games Exhibition
Os probably the most complex book on flash games, but it' a must to have on your developer shelf!
The illustrations are remakable. David Macaulay deftly describes and illustrates how the technology that made America a world industrial power came to the young new country and how American ingenuity improved it and made the nation into a world class economic juggernaut.
The author is a superb story teller, and anyone who would like to visualize the nature of mills and to understand the profound impact of this technology on our country should read it.
I highly recommend this great children's book to everyone.