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DREAMING THE FUTURE is an entertaining and educational read whether you are actively involved with divination methods, are simply interested to know more about them and how they've been used, or are downright skeptical that such things could have any accuracy whatsoever. Pickover frequently refers to himself as being a skeptic throughout this book, yet he does not fall victim to scientism -- the belief that scientific hypotheses are immutable "laws", rather than ever-changing theories. Pickover requests that people first rule out the ways we can be tricked, to avoid blindly accepting assertions of paranormal or mystical experience.
I particularly enjoyed reading about the wide variety of oracles involving animal behavior, dowsing, candle flames, numerology, automatic writing, cheese shapes, tea leaves, crystals, breathing over a vase of water, sounds and movements of the wind, sand, geomancy, feng shui, fortune cookies, and random remarks overheard in crowds. I finished reading this book feeling inspired to try out new kinds of divination methods that weren't even mentioned, because I regained the sense that we can receive spiritual information from all of our senses in every situation, everywhere, all the time.
In keeping with the author's interest in fractals, he describes Fractomancy, a computer-graphics method of divination. "Fractomancy is based on the generation of fractal geometric patterns and interpreting the structures for divinatory methods." He also tells us that we can derive new inventions by cutting up patents and recombining the paragraphs at random. Are we to believe that this is how he has generated his portfolio of United States patents? No matter. The book is a source of endless fascination.
Finally, in an appendix we find a list of predictions by prophets of dates for the end of the world. I was pleased to see that if we get through 2001, we are safe until 2012.
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various topics which are not necessarily all concerned with infinite
topics. Some may be discussions of really big numbers or
mathematical constructs, but these may or may not necessarily involve
infinity.
*If you absolutely cannot stand math stuff, this is not your book.
Otherwise, it has a range of math from very simple to really
advanced. I just brushed over the very advanced math stuff that I
either did not understand or had long ago forgotten, but I didn't
really feel like I missed anything.
*There are a slew of amazing visually complex and striking graphical
representations of various advanced functions, etc. All are well
worth exploring, even if they do not directly involve infinite
concepts. The book is loaded with such graphics, a real visual feast.
*The math is rather advanced in some sections but is quite elementary
in others. Best of all, a generous collection of computer programs
is included which can be used to explore almost every chapter.
*There are a few "mystery" type things, but mostly it is just very
exotic, seldom-explored areas of number theories and other areas of
mathematics.
*The chapter on Vampire numbers is really cool, I thought. I have
seen them mentioned in posts here from time to time, now I understand
what they are and why they are so interesting
*The chapter on recursion has loads of really cool pattern-type stuff
that you can easily explore with a PC. A great topic.
*The chapter near the back of the book on random numbers and random
number generators is great background for some anyone interested in quantum theory. I had never seen the RNG cloud graphics before, what a
unique and ideal way to show the effectiveness of an RNG.
As expected, this is a great book, I heartily recommend it for all.
Each subject starts with a simple premise and the author follows it through to a basic conclusion. Many of the topics involve computer programs, and source code is provided. The programs are in several languages, including C, Pascal, BASIC and Rexx. However, most programs are quite short and represent basic algorithms, so it is not difficult to understand a program even if you are not familiar with the language.
Some of the topics include:
- 10^33, the largest power of 10 that can be represented as the product of two numbers that contain no zero digits.
- A debate as to whether there should be a national computing initiative to compute the first trillion digits of Pi.
- Fractal milkshakes, or creating a collection of fractal "bubbles."
Truly fuN with a capital N for number, this is another of the author's superb creations. A math book that is entertaining, and not just to people who find it so by nature or profession.
Published in Journal of Recreational Mathematics, reprinted with permission.
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Dennis W. Gordon
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This is a wonderful read for most levels. You can take it at face value for a wonderful ride through a bizzare sci-fi adventure, or you can delve deeper and be rewarded with various little treasures for your efforts.
To appreciate the Neoreality book series, I found that I had to open myself up to the strange sensations I felt while reading them. Go with the flow. Enjoy the oddness. Don't bother reading these books if you just want a standard novel. But if you enjoy fun and strange concepts, these are certainly a delight.
As with Liquid Earth, Pickover's books make you question reality. The books in the series also make you wonder about religion and how we might open our minds so that we can reason beyond the limits of our brain. Pickover has a way of getting inside your head and scrambling it. Quirky, mind-expanding, emotional, creative, fun. (People who like The Lobotomy Club will also like Pickover's Liquid Earth, Heinlein's Job and Number of the Beast, Greg Egan's Diaspora, Philip K Dick's Ubik, and Neal Stephenson's Snow Crash.)
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Entertaining bored programmers is not, of course, the primary focus of the book, but it alone makes the book worth buying.
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Clifford A. Pickover starts with a few chapters on the Top 10 Scientists and what would happen if an IBM computer was placed in the year 1900. He then goes on to talk about the applications of computer science on almost every science, with a few pages on every subject. His book is 63 chapters long - among them: "The World of Chaos," "Twisted Mirror Worlds," "The Moire Effect: Practical and Pictorial Patterns," and "Visualization of the Gleichniszahlen-Reihe Monster."
The book is well-organized into 10 Parts, and each chapter within itself contains an introduction, description, and even exercises for the reader. Overall, the book is fun to flip through, and on lonely Tuesday evenings, it's great just to open the book to a random page and read.
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As was the case in previous books, the primary focus is on the computer generation of images, but in this work the author skips down other avenues of mental exploration. Computer generated mazes, fractal music, fractal ant farms (think about whether the ants or the farms or both are what is fractal), caging fleas in Hyperspace, virtual reality, and strange chess problems are just some of the items that are discussed. Short pieces describing strange forms of art creation appear at regular intervals.
The only place where this reviewer thinks that the book stumbles is in the short science fiction story. However, it is conceded that this may be an instance of personal prejudice. This reviewer is a longtime reader of the genre, with an emphasis on the so-called big three of Asimov, Clarke, and Heinlein. It may be unfair to compare anyone to those three.
The level of difficulty resembles a sine curve. Some passages require a good deal of knowledge in the area of math/computers, while others can be understood by anyone. All topics are well referenced, so anyone who wishes to explore further will have no trouble doing so. Questions designed to initiate further thought occur at the end of each essay.
Whatever your background and interests, you will find something of value in this book and both of the two previous ones, "Computers, Pattern, Chaos, and Beauty" and "Computers and the Imagination." To paraphrase an old advertising slogan, "no one can read just one."
Published in Journal of Recreational Mathematics, reprinted with permission.
I'm most interested to see what other Pickover works are available.
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As in previous works, Pickover places the reader into the story. The reader along with his companions perform many experiments and mental excercises. The actions of the characters and the experiments themselves are then explained in sections called "The Science Behind the Science Fiction". This makes the book enjoyable for anyone interested in time and time travel. And of course, Pickover includes computer algorithms at the end of the book for us computer junkies!
An excellent book for anyone wishing to travel through time!
Like other books by Cliff, Time: a Traveler's Guide is written in such a way that anyone with an interest in time and time travel (from one who considers him or herself weak in physics to one who may have a PhD in a science) will enjoy this book. And of course, the computer experiments at the back of the book especially appeal to us computer junkies!
A must read for anyone considering traveling through time!
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collaborative writing. It is like the Internet, itself -- a
stream of collective consciousness. The book also depicts
something like a human reaction to information overload, living on
Moore's Law accelerating cultural curve. Living in a Fracturing
Reality is like experiencing landmark buildings crashing to the
ground for no good reason. The book is in fact poignantly
topical. It inspires reflection.
Like Pickover's non-fiction books, there is plenty of science and other stuff to learn here, only this time wrapped up in an often hilarious, very entertaining sci-fi story. I enjoyed it and look forward to reading other stories in the Neoreality Series...
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I enjoyed the book mainly because I learned a lot of stuff. I learned about the tons of weird creatures we have right here on earth - alien-like creatures. I enjoyed reading about space-travel possibilities, about weird planets, and weird possible alien life-forms.
All in all, this book is about using science and imagination to think about how possible aliens would be like.
This is not a book for UFO fanatics in no way. It's rather a scientific book about the possibilities.
When, again, the single most important thing I learned from it is about the BILLIONS of species we have right here on earth that are VERY alien.
The book is interesting most of the time, only a few boring sections; And it would have been much more enjoyable if the many sketches/drawings would have been better.
All in all, I can recommend it for those who like to speculate, learn and think..
topic. This is not just a collection of speculations on what aliens might be like. For each supposition, you get real life examples of creatures right here on Earth who exhibit some of these very same characteristics and behaviors. And, since a picture is worth a thousand words, Cliff has included a number of artists' renderings, which are extremely helpful in picturing the descriptions. To anyone who is considering this title, I highly recommend it!