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Unlike many of the Wrox technical books this is not a million page, multi author, multi topic tome but 520 pages that keep strictly to the title topic. There is plenty of information on the net about Java security but it is often hard to find and not explained well. This book goes right from the basics of explaining algorithms to giving substantial code examples for creating secure tunnels to manage database connections. I have read about public and private key algorithms several times in the past but the analogies used in this book really re-inforced my understanding. They explain the ideas behind some of the different encryption algorithms by using analogies with the characters in Hamlet the Shakespearean play. They go through the various permutations of how Hamlet could send a message to the king of England using a box locked with various key combinations. The analogies get longer and more involved with each algorithm, but they worked well for me.
Chapter 10 has a long example and explanation on how to create an SSL tunnel server, whereby they JDBC calls are redirected between a client machine. The idea is that you configure your client system to refer to a database on a local machine but the SSL tunnel server intercepts these calls and transmits them over the secure connection to the machine running the database. A matching program on the remote machine then redirects the calls to the actual database. This is a very similar concept to using an ssh tunnel, but you can run both portions on any machine that has a java system. This is a little like having a Java based VPN.
In one of my jobs we used the example code as the basis for a system for synchronizing files and directories between two different machines. This was an alternative to using rsync over ssh, as it it gave us operating system portability "out of the box". If we had not had the code from this book for the key ideas it would have either taken much longer, or we probably would not have started it at all.
One thing that would be good in a revised version of this book would be a step by step guide to installing SSL in Tomcat. It is not hard, and you can find how to do it easily on the net, but many people who buy this book will want to do it.
If you are thinking of putting Java applications on the web you will want them to be secure. Knowledge is the key to security and this is the shortest best informed route that knowledge. You probably need this book.
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It's fairly well-written and not too hard to reference. The photographs for the book leave a good deal to be desired. The models and scenes are corny and are a great source of amusement, but do little to contribute to the feel of the game.
If you're interested in LARPing, then pick it up. The mechanics are useful to know and can cover a wide number of games, not just Vampire. However, if like me you collect roleplaying games as interesting reads I'd pass it by.
However, I feel the need to point out a few problems with the book. More than afew exist, but I'll get back to that.
Firstly, Storytellers and players should make perfectly clear which rules they'll be following. Make notes of specific pages, as the book is ridden with contradictions.
Secondly, rules vagaries still exist everywhere. As though contradiction wasn't bad enough, the rules thoroughly fail to cover even the most likely permutations. While White Wolf has a long history of "purposeful vagary," this might sometimes be qualified as sheer laziness.
Lastly, it should be pointed out that while the rules allow characters to be much more powerful overall, this is totally untrue in crossover games. The new Laws of the Hunt Revised allows mortals to out-Trait 11th Generation Kindred. Think about it for a minute.
In summation, this is an excellent book, but I must suggest that anyone running a game using it make very clear which rules and permutations you're using, and allow players access to your notes on Discipline use. My organization produced four pages of vampire system specific rules modifications and additions as well as a 53 page rule book covering the basic systems like Abilities, damage and Merits & Flaws. While this may not be a requirement of your game, some notation is almost certainly needed in any environment.
Judas, apparently, was a member of this group and, simplifying Caldwell's plot, seems to have sincerely taken Jesus as the future King of Israel. This he would accomplish by political and revolutionary action. As Jesus refuses to take real action to depose the Romans, Judas gets disappointed and finally betrays the man he thought would lead them to victory, but instead kept on saying strange things, uncomprehensible for a man of action like Judas. I think no one can take away from Caldwell (a writer I don't really like) the merit of having written the story from Judas's point of view, in a reasonable and plausible plot. Just for that, it is worth reading it.
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While Clan Tremere is still highly organized and authoritarian, the description of Tremere society here allows more freedom. It's now possible to play an anarch Tremere with no clan contact and easier to imagine what interests more traditional Tremere would have beyond clan business. Basically, there's less internal politics and more to make Tremere playable in a mixed coterie. However, there's still detailed description of Tremere organizational structure. There's also a bit about the destruction of the Tremere antitribu and (now that they're gone) details on how the curse marking the antitribu worked. (Gee, thanks.)
There are many good features- Tremere derangements, merits and flaws, a generous Thaumaturgy section with new rituals (some repeated from the original, some important to Tremere operations) and paths (one revived from DARK AGES), as well as explanations of how Tremere use clan disciplines, an all Tremere coterie, notable Tremere and character templates including spooky occultists and anarchs. MET statistics are often given. The only failings are small organizational problems (we hear about the "Transubstantiation of Seven" long before there's any explanation of what it is) and the need for familiarity with other material to appreciate the full picture.
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The book is rather short, but is not an easy read. In fact, in most places it is rather boring. However, there are a few good stories and some very interesting poetry. Also, although the book is dated, its age serves a useful purpose in exploring how the Church dealt with all the changes that occured in the United States during the 1960's and early 1970's. Overall, a boring book with little purpose outside of historical research.
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But if you know your stuff, and if you find mages interesting, and you want somthing other then Vampier intruge and Werewolf blood baths, try Mage, it's not only a great mix (if you want a blood bath, then you can have one, if you want a socail game then by all means try it) but the best part about mage is it's flexability. Mage allows player to play almost whatever they choose, and if your into crossover game with other types of supernaturals, then mage is great for that too.
So if your a newbie, I'd try somthing diffrent, however, if you know your LARP and you want a change of pace, try Laws of Ascension. It's fun and truly interesting.
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Rarely do I look up a word that's not included (and I look up some obscure ones !), and it has lots of extras. The "New Words" section is funny. It has everything from "Abs" to "Yada-yada-yada"..."Guide for Writers" (I should read that someday !)..."Avoiding Insensitive and Offensive Language" for the politically correct out there..."Glossary of Business Terms" if you need to figure out the fine print on a document, and much more.
The words entries are in a bold clear print, making them easy to find, and the quality of the paper is excellent and of a good thickness (I have many dictionaries with paper so thin the print on the reverse side is visible).
It's a sturdy little volume, ideal for daily use, and it's bright red and yellow cover makes it a cheerful one too.
Unfortunately it does not travel well, since the cover and binding can not take much abuse. For the briefcase and the beach, the Langenscheidt Pocket Merriam-Webster (also 60,000 entries) with its slightly smaller size, sturdy binding, and flexible yellow plastic cover is better suited.
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At the same time, I sometimes found repetitive text and code examples that are too elaborate. I find that most books these days try to cover too many topics and are unable to do justice to all of them. It almost seems like an obsession to achieve a certain number of pages or the buyer won't notice the book on the shelf. I'd probably blame the publishers and editors for that trend.
I would have preferred if the authors had added more depth than breadth to the book. For instance, I would have preferred if they had stuck to cryptography and skipped other aspects of java security. They possibly could have gone into further depth (behind the scenes) on the Java classes and their usage patterns. Also they could have dedicated a whole chapter or appendix to JCA and JCE, compared to the few pages they did.
But do not get me wrong, this is an excellent book which could have been made better by shortening some sections and elaborating some others.