His companions Oladahn and D'Averc, are the characters that make this novel interesting. Furthermore, the marriage of magic and technology in a world that resembles our own is an excellent and intriguing touch. The novel also contains a number of references to modern society, thereby hinting at the fact Hawkmoon's Earth is a future incarnation of our own.
Hawkmoon is without a doubt a good read, but it doesn't hold a candle to some of Moorcock's other novels, namely Elric, Von Bek and The Eternal Champion.
The Jewel in the Skull: Almost thought it was a Count Brass novel, since Hawkmoon doesn't really do much in this one. It sets up the characters and their motivations and is a nice, quick read.
The Mad God's Amulet: The Warrior in Jet and Gold shows up more (he's also the Knight in Black and Yellow from the other books), and Hawkmoon continues his quest.
The Sword of the Dawn: It's a good thing Moorcock explains that the Runestaff makes complex patterns to draw people in, because it's seems that the plot twists come out of left field, especially here, where the pirates just happen to have the right sword. Still, it's always fun to see Hawkmoon take on massive hordes of people and win.
The Runestaff: The final novel is also the final battle for a lot of people. This is probably the most costly war I've ever seen in literature, with people dying left and right. Moorcock tells it all with a dispassionate tone similar to Mailer's Naked and the Dead. The truimph is definately earned here, closing the Hawkmoon saga for now.
This is a great continuation of the series, with little mention of the Eternal Champion, which seems to be Hawkmoon. Though, I do miss the ironic commentary of John Daker from the earlier series. Hopefully, he'll return soon. Perhaps the next book . .
List price: $19.95 (that's 30% off!)
The prominent flaw of this work is the miserly allowances for textual explanation in the comic format. Moorcock is a rather verbose author with a tendency for flourish and poetry. When reduced to word balloons on a handful of panels per page, all of his stylistic strengths are annihilated. The end result is quite frankly a mass of confused hokum. It becomes impossible to understand what he was really attempting to communicate as the story panels sweep us along much too expeditiously. Compounded with the maelstrom of psychedelic artwork, I found myself unable to take it seriously as a narrative. The three stories as told by the narrative frame seemed more the destruction of a skilled raconteur than an entertaining romp through the multiverse. While I am not a connoisseur of comic art, I felt that the images by themselves were often striking and powerful statements, but failed as proper tools of story telling. Often I wished that one of the more striking images could have been painted in a more serious manner and used as a frontispiece for one of Moorcock's novels instead of as another page in a confounding comic.
My frustration with this work perhaps stems from the fact that I do not read comics and thus found it bewildering. I would be very interested in reading a review from someone who picked this up because they are a fan of the graphic novel medium, and not necessarily Moorcock. And more so, I would be interested in knowing if someone without prior knowledge of the Moorcockian Multiverse could actually make heads or tails of this. I hypothesize that one could not, and that those who can will not like it because of the medium. And that leaves no real audience.
I caution those of you that are not fans of the other books, this read may not be worth your while. This is the worst of the lot so far, and that's saying a bit. The first tale was weighted down with many, many, literary albatrosses, and the second, while lightening a little on the cheesy fantasy rhetoric, and actually taking some interesting twists, continued the insulting trend of revealing too much of future plots, and then taking to long to get to the fufilment of these dropped hints of prophecy. This third book totally trashes any progress made by the second, and gives birth to a few defects in the main character that are unforgivably preposterous given his earlier actions.
First we are given the unattached (yet relevant, Moorcock hastens to inform us,) tale of Aubic carving lands from chaos, then we are given the ridiculous conclusion of Elric's tale involving his cousin yrkroon (or some such ridiculous name.) For those not in the know, Elric is almost murdered by his cousin for his throne, and returned from near death to topple his foe in the first tale, only to willingly relinquish his throne at the end to this same traitor, saying essentially that the playing field was level once more. Now he's returning for "revenge" (Revenge? For What? Gee, I gave you my throne, and now I don't wnat it back, but I will kill you for accepting my offer. By making elric not care about his throne at the end of the first book, the author diffuses the need for any "revenge" here in the third, and this makes any motivation for vengance, and actions that follow from it, non-sequitors.) Anyhow, we must put that aside, for Elric , rightfully or no, does desire revenge, so in a singularly bold move, Elric decides to destroy his own homeland in a thirst for blood and vengance. In the process he kills his only love, which he really didn't care about anyway. But in any case, he acts shocked, although her death could hardly have been a suprise, he should have known it was coming, because he himself (in the guise of his future self, Erikose,) told him (Elric) he would kill the woman he loved. Or are we to believe that Elric is as silly as Moorcock thinks his readers are? In any case, perhaps you should put that aside as well. In the flight from his city, as his troops are routed, he betrays his companions in a feat of totally uncharacteristic, and therefore unbelievable, cowardice. (Elric earlier alligned himself with three or four guys he met on a boat and had no real allegiance to, and fought a pair of otherworldly sorcerers for no real reason at all, in that case many of his companions died, and Elric had as much chance to fear for his life then as he does during the rout of his forces, yet now he flees where before he stood fast? I don't think so. Get some constancy in your character, he's a man who will stand, or one who will flee.)
Anyhow, put all of that aside too. After this fiasco, Elric goes out in search of his never outlined Destiny, (That's what "Weird" means in the title, you know. It's not just alliterative, or maybe it is...,) which seams to simply be Elric wandering around becoming not-involved with various women he can never love, and adventures he doesn't care to resolve or has no motivation to begin, yet he does anyhow, and attempting to kill various conjured things and failing and then calling on his gaurdian for help, and sometimes getting it, sometimes not, but always Elric gets hints and etc dropped his way from his pet god, about his greater bolder destiny. Well get to it I say! We're what, three books in an no word of it? How long must we suffer this tripelike filler to reach the meat of the tale?
Ah well, suffice it to say that this third book is simply awful, and only true Elric fans could find anything redeeming about it. With some great reluctance, I will start on the fourth book.
The third book in the Elric series introduces the reader to Moonglum, Elric's longtime companion (and, thanks to AD&D's Deities and Demigods book, the companion most readers can't imagine him without). Much of the second novel moved away from the events of the first, and concentrated Elric's character on other adventures. The Weird of the White Wolf brings Elric back to Melnibonë along with Moonglum, their friend Smiorgan Baldhead, and an army of raiders bent on overthrowing Yyrkoon, who stole the throne when Elric left Melnibonë for a year to travel the world. For those wondering, whether you've read the book or not: the "weird" of the title is an archaic definition of the term, given by Merriam Webster as "One's assigned lot or fortune, especially when evil." And when he finds it, he's not all that happy about it. But that's to be expected when one's antihero has a crisis of conscience, I guess.
Certainly not a slow book by any means, nor a weak one in the context of the series. And it's definitely a necessity as a prelude to what comes after it. But I still felt there was something missing here; some pieces of description left out, a few places where things could have been filled in better. All of the Elric novels are short, to say the least (Stormbringer, the last and longest of them, clocks in a 217pp.), and feel as if they could use some fleshing out; this one, however, gives that feeling the most. One wonders if the brevity of them was not the insistence of the publisher, and what Moorcock would do with them, given the opportunity (a la King's unexpurgated edition of The Stand). Loads of fun, and highly recommended for fantasy and non-fantasy readers alike, as is the whole series. ****
List price: $24.99 (that's 30% off!)