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This expanded version of Ravenloft contains a much wider geography of the Demiplane of Dread, and for the first time includes the option for playing characters who are Ravenloft natives. Included is a chronology that sets all previous Ravenloft publications, whether novels, adventures, or accessories, into context as the history of the current campaign book. Earlier Ravenloft material is also tied in, item-by-item, to each description of a land, realm, island, or kingdom (called domains) and the lord of each region. Enough background is presented so that an inventive dungeon master can proceed from the material given, while those interested in the novels and available adventures may single out which products they may be interested in buying.
Domains introduces four new character classes (avenger, anchorite, gypsy, and arcanist) as well as one new race, the half-Vistani. All changes and effects pertaining to spells, items, and character traits in Ravenloft settings are included, along with special rules applying only to Ravenloft. New sections explain the rewritten fear, horror, and madness checks for characters. However, dungeon masters will find that some of the other Ravenloft products, particularly the Monstrous Compendiums, are necessary in order to use this campaign book.
The emphasis is, of course, on creepy: many of the characters and situations in Domains will be familiar from classical horror literature, with different names of course. Vampires and lycanthropes abound; Dr. Jekyll's spiritual brother is here; and Dr. Frankenstein, as Victor Mordenheim, seems to have acquired an unwanted empathic link with his creation. Other classic characters with a delicious horror twist appear here, such as a domain lord called "Pinocchio" who led his wooden brothers and sisters on a murderous rampage.
A "nice" romp on the dark side for fans of horror and things of the night.
--Sharon Daugherty for Skirmisher Online Gaming Magazine
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I've seen it compared with the original adventures, of which I own about half. In my view, this rewriting lacks some of the encounters and elements of the original, but makes up for that with stronger characters and plotting, tighter continuity, and a greater sense of scope and freedom.
_DRAGONLANCE Classics, 15th Anniversary Edition_ has become my fundamental reference of the last years of the Age of Despair, and I recommend that everyone with an interest in DRAGONLANCE or in epic fantasy campaigning take a look at it.
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Note: Many of the characters in CoL are also used in Margaret Weis and Tracy Hickman's War of Souls trilogy, the first book of which is Dragons of a Fallen Sun.