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Used price: $1.50
Collectible price: $3.18
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Used price: $0.38
Collectible price: $2.95
Buy one from zShops for: $3.19
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Used price: $10.00
Collectible price: $16.50
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On its own it is an enjoyable and well written story, though not in anything like Piper's style. Think of it as a "television adaptation" of a story in the "real world" of Piper's Fuzzies, with the stretching and massaging that modern day TV types are genetically unable to avoid. The author tried to make this book their own, and in so doing made it an uncomfortable fit in Piper's world. Enjoy it, but don't try to think of it as the definitive extension of the Fuzzy storyline.
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Used price: $1.29
Collectible price: $2.12
Buy one from zShops for: $25.00
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Ardath Mayhar adopts the innocent story-telling style and archaic language of a Sinbad epic. Occasionally a poetic turn of phrase made me smile. There is much originality, but with echoes of fairytale, as in the chapter Shallah Sits at Her Loom. I was swept up in some of the tales (Eaters of Hearts, but found no surprises in others (Beast in the Barrens).
The complete altruism and self-awareness of the main characters will strike some as refreshing and comfortable. Like Batman, Kla-Noh is independently wealthy and lives to help solve the great dangers and mysteries of his time. On the other hand, this is all too good to be true.
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The language used is in the unusually formal and lyrical style as that in _How the Gods Wove in Kyrannon_: not as archaic as Elrond in _The Lord of the Rings_, however, and with a fair dollop of humour mixed in. This world has 'magic', but in the form of various flavors of ESP: telepathy, mainly, for long-range communication. Most of the more spectacular results of arcane knowledge seem to owe more to secret science than to magic. There are even hints that this may be a post-holocaust world.
"Three Secrets" - Kla-Noh, Seeker After Secrets (somewhat like a private investigator), wants to retire in a blaze of glory - and any secret that he doesn't possess maddens him with curiosity. He already knows the first secret of the Initiates - how to calm the seas - and even the deadly second secret, that of causing earthquakes. But the existence of the third secret, known only by the eldest of the Initiates, is a torment to him, and to reach the Tower of the Initiates out in the bay, he takes on a ragged sailor as an assistant - Si-Lun, whose eyes are much older than his years, and who appears to have secrets of his own.
"The Cat with the Sapphire Eyes" - Tro-Ven, a local sorcerer, once wooed, won, and wed a princess of another world as a ploy to learn her magical secrets. He abandoned her many years ago - but much of her knowledge could be used by only one of her own blood. His daughter, Li-Ah, brought to Shar-Nuhn against her will, now seeks the help of Kla-Noh and his assistant - a powerful talisman given her by her mother has disappeared. (Kla-Noh's first advice to his client shows that this isn't a rescue-the-helpless-princess story: he tells her to leave the search to him, because *she* should be practicing her command of her arts rather than despairing at her captivity. At best, it will doubly arm her against her father; at worst, she will still be stronger than had she given up.)
"The Man Who Thought Batwise" - Si-Lun's first tale of his own past. Despite Si-Lun's desire to go to sea, his father apprenticed him to an adept of science and sorcery - but Lo-Vahr's dabbling in secrets turned out to be far less wholesome than Kla-Noh's...
"Shallah Sits at Her Loom" - Shallah's family asks for Kla-Noh's help - her gift of prophecy, which impels her to compulsive weaving of tapestries while she's in its grip, is showing her something that seems likely to destroy her, if no one can break the vision's hold on her.
"The Weatherwitch" - Some of the evil done by the sorcerer Tro-Ven can never wholly heal, but Kla-Noh must do the best he can.
"The Beast in the Barrens" The wastelands inland of Shar-Nuhn are called barren because they are uninhabited - and for more sinister reasons, not widely known. A young kinswoman of Kla-Noh's is trapped on her farm out on the border. Some sinister creature creeps out of the barrens by night, killing her watchdogs, and she cannot leave her children unguarded even to gather food.
"The Flaming Feather" A strange messenger-bird makes its way to Kla-Noh's pigeon loft, but bearing no written message; the bird itself, of a breed unknown even to Si-Lun, seems to be the only message the sender could provide. But tempting two Seekers with a riddle can be effective enough. :)
"The Eaters of Hearts" - Returning home with Si-Lun from their last venture, Kla-Noh is put in mind of a tale of his youth, when he joined a voyage from the Purple Waters to the other ocean, that of the Blue, and the people he found there.
"A Quaking of Merchants" - The merchants of Shar-Nuhn allowed their greed to tempt them into selling the second secret of Shar-Nuhn to a foreign power; Kla-Noh and Si-Lun have been called in to salvage the situation.
"The Door Into Otherwhere" Kla-Noh has fallen seriously ill - but the worst problem is that his reserves have been drained by all the work he and Si-Lun have been doing lately. Si-Lun calls on the Initiates to try to bring Kla-Noh back before he ventures too near the brink of death - the door into otherwhere.
"The Shadow That Swallowed the World" - Sitting with Kla-Noh and their guest, staying with them while Kla-Noh recovers from his illness, Si-Lun at last tells the rest of his story - the events that left him the burnt-out wreck we first met.
"The Terror from the Hills" An unnatural atmosphere of tension has settled over Shar-Nuhn. "The merchants were barely civil to their wealthiest customers, and no more serious signal of malaise had Kla-Noh ever encountered." :) Even the Initiates are affected, some so far that they're becoming physically ill. But Kla-Noh relies on his wits far more than on any magic, and begins employing his Seeker's experience to tracking the trouble to its source.
"The Star of San-Dah" - Li-Ah's people need help. Every few centuries, the Star rises in the skies of Shanath, and anyone touched by its light will run mad. Only the Fellowship of the Strongholds - specially built ancient citadels - stand between the people of Shanath and the destruction of their civilization.
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Used price: $14.75
Collectible price: $26.47
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I wish it were still in print, as I have given away the four copies I use to own, to former students who got hooked on reading after enjoying this book!
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Used price: $0.24
Collectible price: $4.98
Buy one from zShops for: $1.49
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Used price: $2.00
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Collectible price: $275.00
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Used price: $0.80
Collectible price: $3.69
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