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The Maxx is ultimately a philosophical book that will make you question the reality of your surroundings.
Sam Kieth was one of the early Image Comics creators, and is known for his amazing artistic ability. A must read for any comics fan both for the artwork and the story...
Also check out Sam's version of the Maxx as done by Mtv's Liquid television on video....
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With her quick tongue and rash actions, Artemis makes headlines as she rubs people the wrong way, being viewed as opinionated, controversial, and arrogant. Diana dons a new costume and works to re-establish a new identity. It's not long before tension flares up between Artemis and Diana - Artemis accuses Diana of trying to interfere with Artemis' new role, but Diana will soon learn of a terrible prophecy that lies ahead for Wonder Woman. Tragedy looms in the near future for both Diana and Artemis with mayhem, murder, and ultimately ... betrayal.
The conclusion left me emotionally choked up as both women are heroes in their own right. This book is a turning point for both of them as the betrayal has ramifications that changes the course of future Wonder Woman issues. Their lives will never be the same again after this.
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I came to this book with more of a background in modern epistemology and the philosophy of science than in classical philosophy. So political philosophy isn't exactly my strong suit, but nevertheless I found the book interesting reading in a way I hadn't really thought of before.
Actually, I had read portions of this book 20 years ago when I was a young student first studying philosophy, and I have to say, there is something to be said for having a more mature outlook in approaching such a venerable work. At the time I thought political philosophy pretty dull stuff, and besides, I felt there was no real way to answer any of the important political questions that get debated here, despite the easy way Socrates disposes of everybody else's half-baked opinions and theories.
The fact is, if you move ahead 2400 years and read something like Karl Popper's "The Open Society and Its Enemies," an advanced modern work, you can see how much, or how little, political philosophy has progressed in the last 24 centuries.
Well, that may be true, but at least with this book you know where it basically all started. The best way to decide this issue is to read the book and decide for yourself.
Although entitled "The Republic," this society isn't like any republic you've probably ever read about. Plato proposes an ant-like communism where there is no private ownership of property, philosophers are kings, kings are philosophers, people cultivate physical, moral, and ethical qualities, and the idea of the good takes the place of political and social virtues.
Another odd facet is that the bravest citizens are permitted more wives than those less brave in battle. And then there is the infamous proposition that all poets and artists are to be banished since they are harmful purveyors of false illusions.
I find the Socratic method as a way of moving along the dialogue between the participants sort of interesting, and it is certainly an effective device. However, none of these people, even the Sophist Thrasymachus, are really Socrates' intellectual equal, so he really doesn't have much competition here.
If ancient Athens disproportionately had so many towering intellects, relative to its small population (about 20,000 people, most of whom were slaves anyway), you'd think they would show up in Plato's dialogues more. But all we seem to get are second-raters who are really no match for the clever Socrates.
Yet I would say this is still a great book. Classical scholars say there are more perfect, less flawed dialogues than Plato's Republic, but none that are as profound, wide-ranging, and as influential and important for later philosophy. As someone once wrote, in a sense the entire history of western philosophy consists of nothing but "footnotes to Plato." After finally reading it, I can see why there is so much truth to that statement.
Plato's protagonist is his old teacher, Socrates. The arguments are presented as dialogues and thus embody a literary aspect different from many, although certainly not all, subsequent philosophical writings. His object is "no trivial question, but the manner in which a man ought to live." The answers are seen to point to the manner in which a utopian society should be operated.
As a storied mountain calls to a climber from afar, Plato calls to the student of the art of thinking. This is why we read Plato, for the "neo-Platonists" -- Plotinus, Augustine, Descartes, Leibniz, Kant, Whitehead, Gödel, and others -- have certainly propounded improved philosophy. But it is Plato on whom they improve. Most thinkers (perhaps especially most mathematicians and logicians) yet agree with Plato, at least insofar as his understanding of "form" -- often adapted or restated as: ideas / perfection / consciousness / mind / or, 'the thing in itself'.
Plato's realm of [what he calls] "forms" acknowledges the mysterious, yet logically necessary, existence of non-material reality. In Republic he views this as the realm of reference in constructing his understanding of an ideal society. We find in the work of subsequent thinkers (and within Plato's Republic as well) that this non-material reality is perhaps more easily recognized in purer considerations of reason, aesthetics, mathematics, music, love, spiritual experience, and ultimately in consciousness itself, than in idealized human social institutions. Mathematics, for example, although readily practiced in material ways, is not itself material. Thus the understanding of the purity of reason as opposed to the synthetic (and uncertain) nature of empiricism, arises from the work of Plato (and is particularly well developed in Descartes' existentialism).
Modern readers should rightly find that Plato regards the State too highly; in pursuit of an ideal State his supposedly improved citizen is highly restricted and censored. His "utopian" citizens are automatons, bred by the State; unsanctioned infants are "disposed of." Where his ideas are wrongly developed, they are in fact important ideas, i.e., they are issues deserving serious examination. Should the ruling class be restricted to philosophers? Plato says yes, that wisdom and intellectual insight are more desirable in leaders than are either birthright or popularity. Of course we, in the democratic West, tend to see this idea as totalitarianism, but it remains an interesting argument.
Although the product of polytheistic culture, Plato is leery of the tangled accounts of the gods received from the poets, Homer, Hesiod, etc. His view of the divine -- that "the chief good" has one eternal, unchanging and surpassingly superior form -- which he also calls "Providence", hints strongly of the common ground which was to emerge between neo-Platonism and monotheism. Like Plato's proverbial cave dwellers, we perceive this transcendent entity through poorly understood "shadows" of the actual truth. Beside its philosophical, literary, political, and theological aspects, Republic is also important as a treatise on psychology, in fact the science of mind seems to have progressed very little beyond Plato's insights. Books 5-7 are particularly fascinating.
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On the contrary, this book renders all of those others completely redundant. What's more, this book is far, far more interesting to read, and far, far easier to incorporate piecemeal, or whole into any campaign. Of every RP book on my shelf--and I probably have a few hundred--this is by far the best money I have ever spent on an RP product as far as useability. Ignore the nay-sayer. He doesn't know what he's talking about.
Absolutely, and completely, well worth the price. See the lengthy review below for more info on the book.
I've been looking for material to spruce up the religious aspect of my campaign. Clerics and Paladins seems to be rife with role playing opportunity and adventure hooks, and yet the material I've seen so far was lacking (like WotC: Defenders of the Faith). I was especially interested in the "Holy Warrior" new core class and in how a "complete description of each god's church" would look like. I was not disappointed...in fact, I was very pleasantly surprised.
_Overview_
This book can be used in many different ways: it's a complete patheon and mythology of gods, it's a "pick-and-choose" box of common gods plus detailed churches, and it's a "do-it-yerself" tool-kit for making the gods of your campaign world relevant to your players. It succeeds at all of these things...and if you think about it, that's pretty amazing.
The book prose is tight and entertaining. Rule changes are clearly spelled out, and are repeated where relevant. The game mechanics seem simple and balanced (although I've not yet play-tested it myself). (And a further note to all of those crunch-lovers out there, like me: There are game mechanics in here where there needs to be.) Overall, a very well written and insightful book.
_The Complete Pantheon and Mythology_
I loved reading this section -- it reminded me of Greek, Norse, and Native American myth. It's good story, and it tempts me to include it, lock, stock, and barrel, into my home brew campaign. And it's probably pliable enough for me to tweak it here and there and then do just that.
_Plug n' Play gods and their churches_
What I'm more likely to do, however, is take the gods and their churches out and plug them in where they fit into my existing home-brew. The book gives quite a bit of help for this sort of thing. The churches are well laid out, and yet they can be self-contained; that is, the churches don't wholy depend on the mythology presented in the book. Useful, that.
Kudos, BTW, on the structure of the book with respect to churches, clerics, "paladins", and new PrC. It's all wrapped up in a seamless whole, so that the relationships between the clerics, "paladins" (holy warriors, a superior concept, IMO), and the secret orders (PrCs) is believable and very playable. Makes me (almost!) want to play a goody-two-shoes Holy Warrior.
_Cosmography Tool-kit (or "how the gods, the universe's creation, and the Planes of Existence fit together")_
The thing this book is best at, IMO, is how it opens up Myth and the Gods for you to tinker with. Paired with the excellent WotC offering, Manual of the Planes, I'm not sure there's anything else you need to come up with a compelling and logical cosmography. How the universe is created => how the gods act => how their churches are structured => how PC clerics et al. act. It's all there, so that if the PC asks....well, he'll get at least one answer....
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_Conclusion_
Production: 5 - Excellent. Fonts, headers, and spacing is very good. Layout and organization is excellent. I was very happy with both the table of Contents and the index. Note to publishers: this is how it should be done for all products!
Art: 4 - Good. The art work quality is good, most of the time, and the art work is very topical to the text on the page.
Game Mechanics: 5 - Excellent. The new core class (Holy Warrior) is expecially good.
"Cool" Factor: 5- Excellent. Even the name is good (shout "Book of the Righteous!" a couple o' times...you'll get what I mean). The mythology and churches are especially inspiring.
Overall: 5 - Excellent. If you are a DM with a home-brew world, you're a fool for not having this book. It's that good.
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Diana returns to Themyscira and it seems that her mother, Hippolyta (queen of the Amazons), thinks she is no longer fit to serve the role of Wonder Woman. Hippolyta says Diana has failed to positively act upon the most important role of Wonder Woman, fighting to end all acts of hate on Earth. As a result, a contest is held in which every Amazon is invited to compete to become the new Wonder Woman.
The story is very well-written by William Messner-Loebs. Here, he has given the characters of Diana and the Amazons a little depth. They have believable emotions, and not once does the story escape into camp. The only downside is that once the contest ends nothing seems to make sense. If you are not an avid reader of Wonder Woman and know nothing of her supporting characters, then the last ten pages of this book will be confusing. Hawkman appears, too, out of nowhere; I guess, his point was supposed to be revealed in later issues.
The art is absolutely incredible. The panels are fast and exciting, and the Amazons are depicted as strong but delicate, sexy but independent ... except for the many panels of "rears-in-the-air." These are just a little too blatantly sexual. They are unnecessary because the Amazons are just as sexy without having to be drawn in such a manner. But, I'm sure most fanboys won't mind.
Buy the book if you are looking for a great Wonder Woman story with the perfect balance of story and art, but don't expect an intro that explains what has happened up to this point.
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I find the letters to his secretary the most interesting because Cicero shows himself here as a caring human being ( in contrast to his cold and formal attitude towards his wife ).
In general though The Letters have a tendency to rhetorics and are therefore often long-winded and sometimes a little boring.
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