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Alice through the Looking Glass is similar to the prequel, yet glaringly different. The whole book revolves around a chess game, and so the character's actions correspond to moves on the chessboard. Alice joins in the game, starts out as a white pawn, and proceeds to move until she becomes a queen. At each square, she meets a new character, but in one chapter, characters from the previous book are in this one too. An important thing to know in this famous classic is that everything is backwards. It makes sense since Alice is on the other side of a mirror, yet she encounters difficulty sometimes in understanding this. But in the end, she manages to become a queen and to checkmate the red king. Both books are very enjoyable, and I strongly advocate both children and adults to read it. Enjoy!! Cheers!!!!! : )
AAIW is about a young girl named Alice whose boring day with her sister is interrupted when a white rabbit runs by her saying, "Oh dear! Oh dear! I shall be too late!" Alice's curiosity is aroused, but surprisingly not to a great degree. This is the first hint to the reader that Alice is not an average child, as she seems to believe that a talking rabbit is quite normal. She does become intrigued, though, when the rabbit produces a clock from his pocket, so she follows it down its hole and enters a world of wonder. I loved the story from this point on. It is filled with such unbelievable creatures and situations, but Carroll's writing style made me want to believe in a world that could be filled with so much magic and splendor. There was never a dull moment in the story, and each page was filled with more excitement. I will offer a warning, though. This story is not for those who like a neatly packaged plotline. It is written in a somewhat discontinuous nature and seems to follow some sort of dream logic where there are no rules. However, I enjoyed the nonsensical pattern. Without it, a dimension of the story would be lost. It offers some insight into the mind of a young, adventurous, fearless girl, and Carroll seems to be challenging his readers to be more like Alice.
The second text in this book, TTLG, is again a story about Alice. In this adventure, Alice travels through a wondrous world on the other side of her looking glass. As in AAIW, Alice again encounters absurd creatures, such as live chess pieces and talking flowers. The land she travels through is an oversized chessboard, which gives this story a more structured plot than AAIW. The chess theme provides Alice with sense of what she must accomplish in the looking- glass world, and it provides the reader with a sense of direction throughout the story. Alice's goal is to become a chess queen, so the reader knows that when she becomes queen, the story will be over. However, just because the story has some structure does not mean that it is not just as wild and marvelous as its predecessor. I enjoyed all of the characters. They seem to have an endless supply of advice that people in the 21st century can still learn from. My favorite example is when the Red Queen says, "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!" Maybe what Carroll is suggesting is that if we read more nonsensical, unbelievable stories like his, we won't be so afraid to be adventurous and fearless like Alice; so that the next time a white rabbit runs by us, we might just see where it leads us.
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