List price: $13.00 (that's 20% off!)
Thank you David Kessler.
List price: $24.95 (that's 30% off!)
Players portray actors in Hong Kong cinema. Characters are created using Guardians of Order's simple Tri-Stat system, rounding out the character with skills like gun combat and kung fu and special attributes to set the actor apart like Director's Friend or Cantopop Star.
The actor is the character that players will be portraying every single game. Their abilities and attributes will remain stable. However, the character's Role changes from one session to the next.
Each session is a movie, and the Role is the actor's part in the movie. A Role can be anything from Triad Assassin to Hard-Boiled Cop to Drunken Fisherman. Each Role has unique abilities that stack on top of your actor's for that specific session.
Another interesting quirk of the game is Stunts. During combat, players are encouraged to have their characters do the wild and death-defying stunts of Hong Kong cinema. The wilder and more dangerous the stunt, the better the reward. Characters are rewarded by the gamemaster with Star Power points which represent the Actor's pull in the cinema world and his or her popularity with the audience. These can be cashed in for rerolls and other goodies such as script rewrites (e.g. the villain happens to be standing next to barrels of flammable liquid).
The game also contains a lot of "real-world" information on Hong Kong and the history of Hong Kong cinema that some might find interesting and others might find to be a waste of space in a roleplaying game book.
The game is great. With an energetic group with a feel for the Hong Kong action genre, you can make movies to rival Hong Kong blockbusters. In some respects, I feel that HKAT lumps too many of the genres together with no demarcation between gun fu, kung fu, and wire fu films, and so they all get smushed together. In general, it's fun, original, creative game and a worthy second edition to the original by Gareth Michael-Skarka.
Gameplay is episodic, with each game session being a "movie" independent of other game sessions. The movies can cover any of the traditional Hong Kong action film genres.
Make no mistake, this is a Role-playing game, with emphasis on role-playing rather than dice roles and statistics and rules. While creation is a little involved, it's fairly straightforward one you get use to it. For resolving actions the Tri-Stat system offers one of the simplest systems I've seen.
Combat is also petty simple, I won't go into the details here, if you've played other tri-stat games, you'll be on familiar turf. HKAT! 2 does, however offer some optional combat rules that are worth mention. When you attack, you can choose whether to deliver a high, low, or medium kick or punch and you can target an opponent high, low or torso. The type of blow you deliver gives a bonus or penalty to your damage and initiative, for example, a light punch will let you attack sooner, but won't do as much damage as a hard kick. The attack location affects your opponent's defense, if you attack low, but you opponent defends high, your opponent will have a harder time defending.
The system, in summary is simple, yet flexible enough to handle any thing from swordplay and magic attacks in ancient China to a fierce shootout in modern Hong Kong.
And finally, I'll cover the quality of the book. As is typical of Guardians of Order, this is a well-done book. It's a good read with cool art and it is very clear. There is also a lot of extra martial here besides just the game. There is a section on Hong Kong, one on the history of Hong Kong film, one with summaries on a lot of Hong Kong films, and finally some sample adventures to get you started. The extra info is really great, especially for some like me who only has little knowledge on Hong Kong film; this book is a treasure trove of info for creating you own Hong Kong action film game. The only flaw I saw in this book is that the last line in some of the sidebars at the beginning of the book was truncated, and while this is annoying, no impotent information was lost (it was mostly flavor text) and this flaw doesn't greatly detract from enjoyment. Given how error riddled other role-playing games (just look at the errata on 3rd edition D&D) are, I couldn't justify taking off a point for this. I highly recommend this book if you want a simple and flexible system for an action Hong Kong style game.
His views are controversial -- many have claimed that the source of the Beta Israel was from the Arabian Peninsula, or a break-off from Ethiopian Christianity, although I find the latter hard to believe. I am currently reading other works about them written by Steven Kaplan and other.
Very little is known about the Beta Israel, hopefully much more research will be devoted to understanding them, their past, their history, their customs and their beliefs. I firmly believe that these people are Jews descended, as they believe, from Solomon. Luckily these people are still alive while other groups have unfortunately been relegated to history.
I highly recommend this work and I'm pretty sure most will enjoy it! Thank you David Kessler for all your study and devotion to this topic and to the Beta Israel.
List price: $24.00 (that's 30% off!)
Kubler-Ross and David Kessler . . . the authors, experts
on death and dying, use this book to help answer the
question: Is this really how I want to live my life?
It got me to think about what was important to me
and, also, how to go about obtaining it . . . as is the
case with some books on tape, this is one that I wish
I had also read because there were so many
quotable parts that I would have wanted to go back
to . . . for example:
Being there and caring is everything in love, in life and
in dying.
Whether you're married or not, if you want more romance
in your life, fall more in love with the life you have.
In any relationship, one person makes pancakes, the other
one eats them.
Everybody falls. Hopefully, they get up. That is life.
You have made being a mother a wonderful experience.
It was worth living just to be with you.
Remember that play is more than a light hearted moment
here and there. It's actual time devoted to play. You have
to get away from work, get away from life's seriousness.
There are a million ways to introduce play back into your life.
Instead of checking the stock market first thing in the morning,
read the comics, see a silly movie, buy a fun outfit, wear a
colorful tie. If you like, where work is conservative, wear fun
underwear. Practice saying yes to invitations, be more
spontaneous, do something silly. Anything can be play,
but beware, any form of play can also be turned
into productivity.
List price: $27.50 (that's 30% off!)
Dr. Kessler takes the reader, in superbly crafted prose, through his investigation that began with his subordinate imploring him to look into cigarette regulation. Even when faced with false civil -- and a few times, criminal -- charges, Dr. Kessler and his team persevere. By book's end, Kessler cynically concludes that the tobacco industry needs to be dismantled and administered by a quasi-government corporation.
(One complaint: I agree with The New York Times' review book that his constant attempt to deflect credit seems disingenuous. He reminds us way so often that other people deserve credit that he seems to be hiding something. This might not be intentional, but it still raises questions in the reader that detracts from the narrative.)
What makes "A Question of Intent" so outstanding is the way Kessler logically dissects each point put forth by the industry on why the FDA shouldn't regulate nicotine. Each of my clashes with the proposed regulations was addressed in this book. He even interviews Steve Parrish, a current executive at Philip Morris, who provides candid explanations and amplification. My favorite line comes from Mr. Parrish, as quoted by Dr. Kessler: "When you are talking only to yourselves, you begin to believe your own bull--."
Buy it, read it, study it -- TREASURE IT. You'll enjoy it, whatever side you're on.
The FDA's efforts to bring this industry into line through commonsense regulations that carefully avoid the taint of Prohibition are chronicled here, with the author revealing a deft touch for detail, a strategic mind worthy of Bismarck, and no small degree of humor. And the decision by the Supreme Court to undercut Kessler's effort (the same five judges who voted to defeat the FDA's tobacco initiative also made that dead-of-night decision to cheat Al Gore of a fair election count) will surely go down in the history books as a great opportunity squandered. Rather than showing the courage to change public health forever, the Court chose to bolster the profit margins of an industrial killer. That's something we should all remember next time we go to the polls.
Kessler explains that the CIA is divided into four chief directorates: operations, intelligence, administration, and science and technology. He goes on to say that these four departments work in unison to keep the CIA runnning smoothly. The CIA could not withstand the loss of any one of these divisons; if the directorate of administration was taken away no one would get employed, paid, or terminated. Likewise if the directorate of intelligence was eliminated the CIA's main role (gaining information about other countries and using that information to protect national security) would not be fulfilled. At the head of all these directorates and sub-directorates is the office of the director of the Central Intelligence Agency.
Movies like James Bond and Misson: Impossible may give people the wron idead about the CIA. Kessler states that "When the public or the media cannot know something they immediately assume that the agency has make a mistake." Many people think that classified information is something the CIA doesn't want to acknowlege; in reality the CIA classifies information to protect the US and its citizens.
I picked up this book looking foward to pages full of clever gadgets and shadowly double agents. What i found was long drawn out procedures and policies that often confused me. However the book was occasionally spiced up with an intresting fact or two. For instance did you know that former president George Bush was once director of the CIA? Or that in the past the CIA hired US citizens vacationing over seas to spy on foreign emmbassies? These seldom facts combined with the agency's interesting history kept me reading. This book might appeal to someone who wants to clear up some of the speculation of the CIA.