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Inside 3D Studio Max, V II & III
Published in Hardcover by New Riders Publishing (1997)
Amazon base price: $99.99
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Used price: $7.00
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Average review score:
Get volume 2 of this same title.
This was my second 3D Studio max book. Buying it then was a mistake. There are many introductory books out there and this is one of the best but the problem is that the followup to this book; Inside 3DSMax vol 2, has everything vol 1 does and more. Get it if you are just starting out, and then I hope you are not scared of big books because this is where you start off, and start off well. If you already know your way around Max and just want to know advanced stuff like material manipulation and smoother models, get volume 2.
Best book for 3D Studio MAX
Inside 3DStudio MAX
At last!The book we all waited for.Inside 3DStudio MAX,writtten by Steven Elliot & Phillip Miller;authors of Inside 3DStudio Release 3 & 4.Some said that Inside series is better than the manuals.Well,to tell you the truth,they are quite right.
The book is very well structured.It has 29 chapters,starting from explaining the core concepts of MAX,and
ending in Network Rendering.Every chapter has its introduction and summary,that's very good 'cause you know what's the chapter about and the summary reminds you the most importants parts.
It is not a book that throws you some tutorials only.On the contrary,the writers
pay attention to general knowledge an animator must have.Mixing colors and light,story boarding,etc..
Every button is explained thouroughly in the book.It teaches you the best way to model and animate
efficiently every model you can think of.
Of course,it has some drawbacks.Material editor,Video Post,Space Warps & Particles are not explained in depth.Although there is a solution to that(in February 2 more Volumes will be published:Inside3DStudio MAX Volume II:Advanced Modelling & Material Editor,Volume III:Animation & Character Studio),who
wants to buy 2 more books that costs 110$ additionally?(Answear:Me..:P).Another drawback is that the
book has color photos only in the chapters that refer to Material Editor(although some will say that's no big deal).And the CD that is included with the book has 200mb of textures.O.k ,where's the drawback?:)
Only a few of them are useful.90% of them are very artistic and extend beyond the needs of traditional animators.I think that whoever makes the textures(by the way Tim Forcade,who included textures in 3DStudio 4 Hollywood & Gaming Effects & Indide 3DStudio 4),should have in mind that animators need practical textures like wood,metals and stuff and not abstract paintings....
Inside is for the novice and for the experienced animator,and it is by far the No.1 if you want to master MAX.
"Inside 3D Studio MAX should be a part of every serious animator's library"(Larry Crume,Vice President,Autodesk and General MAnager,Kinetix)
Another Classic from the Masters
There's a thing common to all classic books: even if you've read one from cover to cover you discover something new every time you open it. Things that you glossed over earlier suddenly start to make sense. This book is no exception.
Since 'Inside 3D Studio Rel. 3' the authors have provided an unique insight into the world's most popular 3D programs. This book raises the standard even further, providing enough grip for the novice and a treasure trove of knowledge of the professional. The best thing about this book is the explanation of the PRINCIPLES behind 3D Studio MAX. Instead of the 'do this-screen shot-do that' methodology, the authors have concentrated in the core ideas behind every tool and procedure. If you want MAX to be an extension to your right brain, get this book. Read it all the time. Do the tutorials. Keep referring to it for ideas. You'll discover what you were missing with other books -- the real goods on making MAX dance to your tune.
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