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If you can make it past these three considerable barricades, however, you are in for a completely unexpected treat. This is a good book! The writing style is excellent, and the writer does an amazing job of bringing to life two such disparate worlds, that of his cyberpunk pseudo-future and the VR historical world of 1800's New York. Both worlds are fully fleshed out, with a detail that surprises even the characters in the book. The characters are also complete, although Alex Munn tends to be the single loud voice in the book. His supporting characters are equally interesting, and well researched. The punk-obsessed Zeng is accurate, although there are a few minor flaws (Sid Vicious did not sing "God Save the Queen." Johnny Rotten did.) The mysterious villain, The Fishman, is a nice boogie man to chase Munn down his various roads.
Altogether, a book worth the time. Some good ideas and good writing, with an unusually successful blending of science fiction and historical fiction. I would love to see "The Shift" reissued with a different title and cover. Don't give up after the first chapter!
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But Slocum is more self-aware than most of his colleagues, and he has slowly become disgusted with the way the Flash saps his ability to sense and feel apart from the cues of 3-D. In a spasmodic attempt to force a change, he quits his XCorp job and goes to work for the Independent Credit Entity, a ragtag alternative community founded on a philosophy of smallness, interdependence, individuality--the polar opposite of giant Orgs like XCorp, whose size has transformed them into what amounts to independent, self-interested life-forms. But things don't work out with ICE. Slocum's wife leaves him, taking his daughter. Now Slocum lives alone on a sloop whose engine suffers from chronic mechanical failure, berthed in a decaying harbor in a crumbling New England town. He spends his days puttering about his boat and dreaming of escape, a routine broken by futile attempts to see his daughter and by visits to the Sunset Tap, a bar where outsiders like himself gather.
The sloop and its berth are all Slocum has, so when representatives of the town Council tell him he must move to make room for a large ship that's coming into harbor, he refuses. He half-believes the ship doesn't exist; when he wakes one night to find it has already arrived--a vast luxury liner like something out of the past century--it seems more dream than real. It carries, apparently, only a single passenger, a mysterious dark-haired woman. As a hurricane moves inexorably up the coast, and the Council steps up its efforts to make him move, Slocum's growing fascination with the woman and the ship lead him toward a secret that may offer the escape he craves--but at a price that may be too high to pay.
"The Last Harbor" is set in the same near-future world as "The Shift", "Contraband", and "The Memory of Fire". Like the latter two novels, it's concerned with the nodes (alternative communities like the ICE) and their opposition to the Orgs; but its focus is more on those who've fallen out of (or have never chosen to be part of) either sort of community, and live between the cracks--from the regulars at the Sunset Tap to the whores and toughs who hang out at Madame Ling's fortunetelling parlor to the little group of hobos who ride America's vanishing rails. Foy's evocation of the precarious existence of these people, and of the small, defiant sense of community they evolve despite their alienation, is both lyrical and profoundly melancholy, and sharply contrasted to the anomic, overstimulated excesses of Slocum's former colleagues, when he returns briefly to that world.
Though "The Last Harbor" is shaped by its science fictional content--especially Slocum's Flash addiction, which is painstakingly examined--it reads for the most part like a mainstream literary novel, exploring the same territory of physical decline and moral defeat that has been dissected in detail by such non-genre writers as Robert Stone. The bulk of the novel involves Slocum's efforts to understand his failures and pierce his many self-deceptions, and work his way back to something like a responsible life. Much of the action is internal; the external encounters that trigger Slocum's ruminations and propel him, bit by bit, toward transformation aren't particularly suspenseful, despite their deep significance for Slocum, and their often explicit symbolism (such as the unending quest to fix the unfixable sloop). The drama lies in the process of transformation itself, and in the choice Slocum faces at the novel's conclusion--a choice that (depending on how you read it) is either the final step in his struggle to break free, or a catastrophic re-surrender to slavery.
Straight science fiction fans, or those who liked Foy's more conventionally cyberpunkish books, may find this rather dull--and they will certainly be frustrated by the ending, in which a Big Science Fiction Idea, which might have been the center of another book, is put forward and disposed of in a page or two. But for those who appreciate more literary work, "The Last Harbor" offers a feast of imagery and atmosphere, and a compelling portrait of a flawed man coming to grips with his own history.
The harbormaster orders Slocum to leave his current mooring because Coggerhill Wharf is THE LAST HARBOR in the area where a big ship can dock. Slocum refuses because he does not believe a big ship will arrive after fifteen plus years without any dockings nor can he leave anyway until the Mechanic fixes his sloop.
To his amazement, the big ship arrives along with rumors that the Syndicate is its owner. Invited to enter the big ship, Slocum meets Melisande. Soon he believes that she is his last harbor to enable him to regain his real dreams, but first he must learn what holds her prisoner on the big ship.
THE LAST HARBOR is the typical George Foy grim and dark look at a 1984-esque future that leaves little hope for an independent person to even survive let alone thrive. The grayness of what is to come is slowly simmered through Slocum and his interactions or lack of with other people. At the same time that readers begin to understand the scope of Slocum's feelings and the environment he resides in, the audience will ask where is the action as the plot slowly evolves. If grit, grime, and gray are what a reader wants in a science fiction tale, then they should stop THE LAST HARBOR.
Harriet Klausner
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Contraband, the story of a pilot in a world where secret cargo cults do battle with governnment agencies, follows one of the cargo cult philosophies: the journey is the destination. The plot is circular, and not especially strong. Still, the reasonably appealing characters, the original worldbuilding, and the strength of Foy's language carry the reader along.
Typical of Foy's work, Contraband is much too complex to summarize in a couple of paragraphs. The main character is the pilot, Joe "Skid" Marak, a good guy and professional smuggler who likes any mode of transportation that goes extremely fast and has a pet rat named God. BON has a programmer who has recently developed algorithms that allow BON to substantially increase their smuggler interdiction rate. Interdiction leads to immediate death or to sentencing without trial to a commercially-managed interrogation facility from which no one has ever been released. The increase in the interdiction ratio - which has resulted in the capture and sentencing of one of the pilot's best friends, the death of another, and a couple of very serious near misses on his own part - leads Marak on an international quest for the near-mythical Hawkley, who publishes the well-respected Smuggler's Bible and who reputedly knows what the new BON algorithm is and thus how to work around it.
Plus, there's lots of Foy's characteristically highly insightful treatment of human relationships, both romantic and otherwise. He also reinforces themes introduced in The Shift, such as people developing severe personality disorders which derive from a need for constant A/V stimulation and others perpetually confusing VR-delivered programming with real life. And in one nice and very subtle little twist, in one chapter intro Foy quotes one Mr. William Gates as the Chairman of the National Intelligence Committee (a tool of the BON, of course) as stating "... these people actually think they have the right to trade freely... without any regulation or permission from the government...".
George Foy is rapidly becoming one of my favorite writers. I couldn't put Contraband down.
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But this is cyberpunk, so there are also lots of product references and the fun crowd are all heroes and the no fun crowd are fascists, and there's this performance art machine that keeps smashing the carcass of a dead horse against the wall and Doris Lessing likes it and on the back cover compares Foy to Conrad (you cannot make this stuff up) and another blurb mentions Hemingway.
So I guess this is for graduate students in English or American studies who want to deconstruct science fiction. I.e., paraphrasing what Dr. Samuel Johnson once said about a popular drama of his day: "this is a book not to read, but to have read."
Whatever.
The characterization is excellent, as is Foy's wonderful use of language and his ability to evoke vivid and realistic scenes in which to place his action. I enjoyed getting to know a great deal about Soledad MacRae; her personal experiences, her inner life as a musician, her relationships with Jorge and Stix and the other characters that crossed her path. Foy made life in the Cruces very real in my mind, and I liked "being there".
In spite of its intriguing exotic atmosphere, I found the novel wanting. It moves very slowly, but jumps erratically between the time frames and places from which Soledad is escaping. Even though the story gradually heats up to a violent action packed conclusion, I felt that I was getting ever more bogged down and plodding through it. I wasn't carried along by its final energy.
I suggest passing on this one, and keeping an eye on whatever comes next from Foy. I love his writing and hope that his next effort has more than atmosphere.
Nothing much actually happens in this book, it is mostly a stream of thoughts by the main character Soledad MacRae. The setting picks up on the idea in the quote to chapter 21 in "Contraband". In this quote, BON talks about Hawkley-ites establishing communities called "nodes" that behave like sovereign states and trade freely.
"The Memory of Fire" starts with the destruction of Soledad's node and continues in two main streams. One stream is her memory of the events that led up to the destruction of the node, from her moving from the "normal" city to the node, falling - perhaps - in love, and discovering herself as a woman. The other stream talks about her flight to the American node, the fight for its survival, and Soledad's further self-disovery.
It is a difficult read - much more so than Foy's previous books - but it pays off reasonably well for the patient reader. If you liked the previous works then be aware that this story is quite different: much more thought stream and much less "cyperpunk". And almost no Hawkley quotes! Depending on your tastes, this may be a better or worse starting point. "Contraband" is certainly an easier read. If you don't enjoy the "cyber" elements then you might prefer this volume.
A good effort by George Foy.
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