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Her backstory in the City of the Dead is told through flashbacks as the story progresses. The political climate within the city, although a major contributing factor, is touched upon briefly so as not to bog the flow of the story down with unnecessary information.
Kerraii is constantly being tested by her political rival Skulk, who while she seems to be besting him on a regular basis, has deeper motives and and hatred for her replacing him at DeathSpeaker Saren's right hand.
Kerraii is revealed as a dark and brooding soul with one thing on her mind... survival. Battle with the Atlanteans, imprisonment in a Magestone Mine, and the revelation that she has been betrayed by not only Skulk but also by Saren drive Kerraii to repay her Dark Debts and try to join the Black Powder Rebellion and Snow, the Arch-Mage Karrudan's assassin.
This book is an awesome read, and includes details about the famous Death Pits of Necropolis and of the provocative, erotic, and scantily clad Nightblades of the DeathSpeakers.

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While "Arrival", "The First Protector" and "Requiem for Boone" focus on event before the show, and "Augur's Teacher" focuses on an original chracter, "Heritage" is purely about Liam.
The basis is that Zo'or's latest project is to give humanity shaquarava through a virus, shortly after the season two episode "Second Chances". (Shaquarava are the glowing things on Liam's hands, for those unfamiliar with the series) Not knowing that Liam is one-third Kimera, and has shaquarava of his own, Zo'or orders that Liam is administered the virus. The virus gives Liam access to some of his genetic memories, including the knowledge that it was the shaquarva that turned the Atavus into Taelons, and started them on that nasty treacherous path of theirs.
Hayley Simmons (from episodes "Second Chances", "Thicker Than Blood" and "Take No Prisoners") is a major player, and there are bits of Liam/Hayley romance. While it is questionable that Zo'or would attempt to give humans shaquarva (which could allow humanity to join the Commonality), this is a minor flaw.
The plot is mainly plausible, executed with a minimum of techno-babble, and makes sense in context with the rest of the series. There are excellent explanations for the Taelons' hatred of the Kimera and how the Taelons and Jaridians differ. All characters are very, umm... in character.
Anywho. It's a great book.

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Doranna Durgin's depiction of her lead character's life as a dog groomer, and her portraits of the dogs in the story read like real life. This book has the best realization of what a corgi is like in any fiction.
Read it for the fantasy and the magic. Read it for the romance. Read it for the dogs. Read it. You will be glad you did.

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Arlen has discovered a spell for crossing over to other dimensions and needs help developing a checkspell to prevent unscrupulous exploition of other continua. He sends Carey to Sherra, a member of the Wizards Council, with a full report on the new spell. Warning Carey that other wizards know of the new spell, Arlen provides a stone carrying the spell and orders Carey to use it if danger appears.
Carey and Lady are ambushed and Carey is shot with an arrow, pulling Lady hard to the right. As they plunge over a cliff, Carey invokes the spellstone and they go elsewhere.
Lady, transformed to a human, lands in a meadow in Ohio with her tack lying atop and around her. She is found by Eric and Dayna, who take her home with them. Since Jess is new to the human business, she is a strange, possibly crazy, woman. At first she seems to be mute -- after all, horses don't talk -- but soon learns how to make the funny sounds that she has heard all her life. She calls Dayna and Eric by name, and tells them her own, and then goes on a orgy of word learning. When Eric brings in the tack, Jess says the saddlebags belong to Carey. When she identifies herself as a horse, also belonging to Carey whom she has lost and wants to find, they take her to Jaime at the Dancing Equine Dressage Center, where Jess meets Mark, Jaime's brother.
While Eric tries to find Carey by calling nearby hospitals, Jaime questions Jess and then puts her to work in the stables. A stranger shows up looking for a dun mare with black points and identifies himself as Derrick, living at the LK hotel. Jaime notices that the description would match Jess if she was a horse. Moreover, Jess displays an unusual ability in reading horse body language. Jaime is beginning to suspect the unthinkable.
Jaime tells the others about Derrick at the LK hotel, where Dayna and Mark work. Using her passkey, Dayna finds Carey, drugged and helpless, in Derrick's room as well as a bow and quiver of arrows. She is almost caught by Derrick, but escapes and returns to The Dancing to tell of her discovery. They return to the hotel while Mark is on duty and rescue Carey. Then things start to get interesting.
Eventually, Jess, Dayna, Eric, Jaime and Carey cross over to Camolen. They are accidently accompanied by Ernie, a gunman hired by Derrick, and land in the middle of a siege.
While the novel is fantasy, there are a few points that strain even that loose standard. The spell itself provides the ability to speak English, yet the rapidity with which Jess learns to speak and read is truly fantastic. However, Durgin provides an explanation at the very beginning: the intercontinual transients are connected to their home dimension by a thread of magic that powers any spells invoked in the other continuum. Apparently that also powers magical talents -- such as language learning -- possessed by the travellers.
This is truly a horse lover's fantasy. While very ignorant of horse affairs, I feel that the horsey thinking underlying Jess's personality rings true with my experiences. Durgin really knows her horses.

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Doranna Durgin does not waste a lot of time creating a fantasy world. She dives right into the story, bringing the characters alive and developing the plot. She uses the traditional fantasy world, the medieval type world, and adds magic to it, and then takes it away by removing the unicorns. Durgin's books are not long, and are not exceedingly involved or complicated. She keeps her books simple, and they make for an easy, enjoyable read.


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I did fully enjoy the elements of fantasy within the novel. The magick, myths, and the fact that Kelyn was human and made (many) mistakes and was not a goddess incapable of error. Ironwood, great use of the magick (or lack thereof).
Overall, try your local library first before running to purchase. If after you have read it, and you still love it, add it to you home library to enjoy over and over. I will certiainly try another book by Doranna.

When her mother died, the village witch told her that she must find her father if she wanted to find herself. So she began her journey. Kelyn did not wait for trouble to find her. She followed trouble to find the Wolverine. Once found, a battle of witches, barbarians, and sorcery began! Kelyn also found out WHY she was often clumsy. However, she could not understand why that clumsiness vanished at times of danger and battle. One thing was for certain, the Wolverine could not deny she was his daughter and he had definitely met his match!
**** Excellent! Like watching Xena and Hercules side-by-side! I plan to look up other books by this amazing author! Highly recommended reading here! ****

The story is about a young warrior who searches for her father after her mother is killed. She ultimately finds herself on the journey. It is packed with adventure and an array of characters and personalities. Don't pass this one up.

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This collection of short stories tells the tales of some of those slayers. From a Slayer in Ancient Greece to a young African-America Slayer in 1950s Florida, each story details a portion of these girls' short lives as the Slayer. Written mainly by genre novelists, the majority of these stories are well-written and range from humorous to chilling to poignant.
Some of the stories are particularly touching such as my favorite story, "A Good Run," which tells of a Greek Slayer in 490 BC who must protect a messenger during the first marathon, the Battle of Marathon between the Greeks and the Persians. The story follows the thoughts of this Slayer as she runs along with the messenger, protecting him from evil as he heads toward Sparta to ask for the support of Spartan troops for Athens.
The only downside to this collection is that Slayers rarely live long lives so many of the stories deal with the death of these Slayers. Some are particularly depressing or horrible such as in "Die Blutgrafin" and "Silent Screams."
I recommend "Tales of the Slayer" to anyone who is, was, or will be a fan of "Buffy, the Vampire Slayer." It can also be enjoyed by fans of vampire stories or the fantasy genre since, as long as you know the premise, the stories will make sense even to someone who has never seen an episode of "Buffy." This book is labelled "Volume 1"; I sincerely hope that "Volume 2" is in the works.

The writing is strong and the tales are very engaging. If you're looking for something to tide you over in between new episodes, I highly recommend "Tales of the Slayer."

The tales of each Slayer brings the reader around the world from Germany to Greece and more , each with a intriguing tale of each Slayer. The tales center around sometimes during their duty, their last battle or the day they learned of their destiny.
My favourite among these tales included The White Doe a tragic tale of the Slayer being killed by her love and Silent Screams the tale of a Slayer who was left by her Watcher to die.
This book is a great anthology of the different Slayers living in a different time and place than ours. It demonstrates the different personalities and styles of each Slayer and the author of the tale. I look forward to Vol. 2




I had a very nice time visualizing all three kinds of aliens and the various flora and fauna encountered on the great hunt the Tsorans called the "kaphoora." Add to that plot twists involving sabotage on many levels, and to *that* add Geordi's struggle with alien technology and another one of Data's goofy "experiments" in humanity, and you have a swift and entertaining Next Gen tale.

One of the things I loved about this book was the kaphoora. It reminded me of things I've read about ancient cultures such as the native Americans and the way warriors in those cultures achieved manhood. It's nice to read a Star Trek novel that takes the characters out of their normal element (off saving the galaxy) and puts them in something foreign to them.
Hopefully, this won't be the last Star Trek novel that Ms. Durgin writes!

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This is a book not only about magic but also about love as Jess fights to come to terms with the feelings she has for Carey. There is plenty of action and adventure as Jess and her frineds come under attack and as the Council of Wizards tried to find the rogue magic user and put him out of commission before all is lost.
Highly recommended, especially for those who loved DUN LADY'S JESS.

Jess is training horses and testing riders for Kymmet Stables when she receives an urgent message from Arlen. He has found a man who may be a transformed horse. Jess and Ander, a friend, ride to Anfeald to assist Arlen. Upon arrival, Jess quickly determines that the man had actually been transformed from a mule. No one knows who changed him, how he was changed, or why. Although the wizards know that two people are performing major wizardry in the area, none recognize the magical signature.
Unknown to Jess, Ander is highly attracted to her and intends to compete with Carey for her attention. While Jess remains totally oblivious of the situation, the resulting tension between the two men complicates the plot.
Soon Jaime arrives from Ohio to testify at a hearing to free Willand, an apprentice wizard who is presently being confined in a null magic zone due to her misdeeds during Jaime's initial visit to Camelon. After Jaime testifies how Willand had gleefully tortured Arlen and herself, the Wizards Council denies her release, but she escapes shortly thereafter. And then another changespell victim is found nearby, this time a pursan, a large feline, transformed into a woman.
Since the Anfeald couriers are overworked, Jess transforms to Lady and rides out with a message to the local peacekeepers, but is ambushed along the route and tranquilized with a narcotic dart. When Carey learns that Lady is overdue, he rides out with Ander, discovers the ambush scene, and recovers several darts. They bring the darts back to Arlen, who finds a tag spell placed therein which has already caught Carey and Ander. While not bearing the signature of Willand, Arlen suspects that she designed the trap and immediately destroys the darts.
Lady wakes up within a stall in an unknown barn. Other animals, including predators, are also confined in the barn. Eventually the changespell wizards, lead by Willand, come to examine her. They intend to use her transformation ability as a guide to improve their changespell. The situation does not look good.
This novel provides an opportunity for Jess to further comprehend humans, particularly her beloved Carey, and for the humans to further understand her. It also vividly underscores the unusual circumstances that allowed Jess to adapt after her transformation, which has not been successfully replicated. This work most realistically portrays the various animals and, in some ways, attends more to the animals than to the humans. Nevertheless, the good guys are never neglected and are well drawn, but the bad guys get very little time on stage. Tough!
I highly recommend this novel to anyone who loves animals, mysteries, and magic.

The present story starts with Arlen of Anfeald away from home while the Wizards Council of Camolen investigates a strange new phenomenon near Secondary Siccawei. Something happens to cause wild magic to flare up and the investigating wizards are all killed. Arlen is presumed to be dead and the only known survivor is a palomino stallion.
The Secondary Council moves its operation to Secondary Siccawei to be near the phenomenon and then shuts down the transfer booths. The Mage Dispatch service begins to bog down under the load and running the Anfeald courier service is keeping Carey and Jess very busy.
Jaime shows up for a scheduled visit and discovers Arlen is not there. Although grieving for Arlen, she assumes some of the burden of running the courier service. Jess and Suliya, a new courier rider, go to Secondary Siccawei in response to a message from Dayna. When she tells them that the council have rejected her recommendations and are essentially wasting time, the three women take Rumble, the palomino stallion, and return to Anfeald.
Dispatch reports begin to indicate that the strange phenomenon has started to grow and has appear elsewhere. Without any help form the council and unable to gain reliable information in any other way, Carey decides to interrogate the palomino by turning the horse into a man. Jess, remembering her own transformation, tries to talk Carey out of this idea, but hesitantly agrees when all other sources have failed.
Jess, Carey, Dayna, Suliyu, and Rumble tranfer back to Earth and, in the process, Rumble is transformed into a man. They gather at the Dancing Equine farm -- Jaime's home -- with Mark and try to plumb Rumble's memories.
Back on Camelon, Arlen has been delayed in reaching the council and perceives their death as it occurs. Realizing that he is now the only senior wizard remaining, he is trying to return to Anfeald, but has to travel slowly by coach and horse now that the transfer booths are shut down. He tries to performs as little magic as possible to prevent other sensitives from recognizing his signature while he lies low and tries to find out what is going on. In his travel, he encounters other instances of the strange phenomenon and learns that it is excited and grows whenever magic is used nearby. Then he is recognized and attacked, but overcomes his attacker. Now knowing that he is being hunted, Arlen avoids the main roads and public means of travel, but still heads toward Anfeald.
Jaime also begins to recognize a pattern. She is visited by two strangers who claim to come from Chesba to learn the truth about recent events, but later inquiries disprove these claims. Then the Secondary Council sends an investigator to determine who has used forbidden spells in the vicinity of Anfeald. Jaime knows that one of the usages would have been Jess and her party, but the other may have been the imposters. Are they following Jess and company with intent to cause harm? Things get rather tense thereafter.
Durgin has wrought a complex and suspenseful plot as a background to the continuing humanization of Jess. While she has not been an innocent regarding humanity -- after all, horses soon learn that there are good humans and bad humans -- Jess has been naive about the perversity of human nature. Now she is confronted by Carey's inability -- or unwillingness -- to generalize from Jess to all other horses.
After I read the first two novels in this series, I brought the books to the attention of my youngest daughter. She is a horse person, currently attending a course to prepare her as a horse trainer, and she does not like to read anything that is not required by her teachers. However, she became intrigued by my synopsis of these novel and has read and enjoyed both prequels. Now she is eagerly waiting for me to pass this book on to her. Overall, I think she is impressed by Durgin's grasp of equine matters and ways.
If you like animals, try Doranna Durgin's novels. She has a way with words as well as a good knowledge of animals and their owners. In this novel, she beautifully portrays a personality that is a blend of horse and human, with an uncommon wisdom from both sides.