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You will not want to discard this book during the time you are implementing a gain sharing or variable pay program. As I management con- sultant I often refer to it in my seminars and on-site consultations. Mike Pavilon, Chicago
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Try: www.batsford.co.uk/brassey/maritime [search] Title = Sumner Seems to still be available
Doyle's human characters are described much more richly than Michael Crichton's minimally interesting protagonists in Jurassic Park (1990), so the story hinges as much on Challenger's eccentricities as it does on dinosaur attacks or Ned Malone's quest for validation of his masculine bravado. A weakness is the lack of female characters worthy of more than passing note. Ned's fickle and heartless girlfriend makes only brief and displeasing appearances at the beginning and end of the tale. Crichton does no better with females.
Hopp's Dinosaur Wars, published in 2000, does a much better take on genders, giving equal weight to a young male/female pair who brave the dangers of dinosaurs loose in modern-day Montana. It seems that even dinosaur fiction has evolved over the years.
The world they find is every bit as captivating as Michael Crichton's Jurassic Park, and the danger is every bit as exhilarating. The characters are more engaging, and the story contains a good deal of humor as the four strong personalities clash a number of times on a number of levels.
There are no velociraptors to menace the adventurers, who have become hopelessly marooned, but a tribe of ape men serves quite well to provide the danger. It is a pleasure to have the English language used so well in describing the adventures of the four.
"The Lost World" is obviously the inspiration for Crichton's "Jurassic Park." Crichton may have modernized the story, but he certainly didn't improve it. Unfortunately, "The Lost World" reflects the ethnic insensitivity and "classism" of the Victorian Era, but if you can overlook that flaw, you will thoroughly enjoy the story.
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However, there are limitations to the book that are not apparent from the description. First, the book is primarily about Novell networks. If you are looking for an in-depth treatment of other networks, this is not the book for you. Second, the specific hardware and software recommendations are few and far between for a book of this type.
I recommend this book for people wanting to learn about installing and repairing networks, particularily Novell networks. Just be aware of its limitations.
Though a few years past its prime, Craig Zacker and Paul Doyle's "Upgrading and Repairing Networks" remains one of the best, broadest, most authoritative and most comprehensive guides to local area networking in print. Published prior to the certification frenzy, this book was designed to teach the journeyman technician both the theory and practice needed to perform effectively in a crisis situation. Subjects covered range from "the stuff in every book" (like the OSI model, hardware, and a plus/minus analysis of operating systems) to arcane but incredibly useful information for those new to the care and feeding of LANs (such as a chapter each on UPSes and tape drives).
I strongly urge beginners to the networking field to put in the extra effort necessary to get this book; its scope all but guarantees that you'll learn new and valuable information, and its tone and style make this knowledge fairly painless to obtain. Seasoned networking professionals might also consider picking this one up (especially at marketplace prices)... that is, if the copy they've relied on since 1996 has worn out.
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Hats off !! to all those who made this book possible as this book is goin to be there for a long time to come.
The interface design chapters were particularly outstanding; judging by how awful so many Flash sites are at integrating interactivity, PLEASE!! I BEG YOU!!! everybody read the chapters on designing interfaces! They are a "must read" for anyone who wants to improve their site's interactivity.
The game design chapters are also incredibly helpful as well, and I think are some of the first useful explanations of game design I've ever seen for Flash. Even if you're not designing games in Flash, using a familiar game like Asteroids as a vehicle for explaining some pretty clever design elements works very well. Not to mention, it's very cool to be able to make your own video games! Flash isn't just for dull corporate websites anymore!
I'll be incorporating the lessons learned from those chapters into all the stuff I do... even though I only get to do very boring stuff for a corporate site. And if I use what this book teaches, maybe someday I can get hired to make games and do cool interfaces!!! :)
This will become the "BIBLE for BACKEND" (sounds sexual, I guess) Flash. Flash IS the future. This is the book I will refer to most for the next year... guaranteed. my "most advised purchase" to date for Flash Developers. Better than Flash 5 Magic at describing Backend application integration.
This will set you apart from the hacks.
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