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the political humor is exaggerated and doesn't work as well as it did in catch 22 where the setting of war makes the absurd normal. his family life is archie bunker/michael like except for the very touching lunch between gold and his older brother sid. this conversation brought the family into focus.
other characters like liebowicz and his fiancee's father border on the ridiculous and don't add a lot to the story.
this is not vintage heller. suggest your reread catch 22 instead.
Politics is, of course, a natural home for Heller's sense of the ridiculous. And although the machinations of the White House staff seem absurd, they are also naggingly true-to-life. The book is actually too near the bone for comfort on occasion.
But it brings tears to the eyes, it's so funny.
Gold at home with his extended family (where he spends much of the novel) suffering their babbling insanity is supremely comical. No matter how successful he is, they just treat him like dirt. And he has to grit his teeth.
These are hilarious characters and you just feel a touch embarrassed for whomever they were based on. Because they're too real to be entirely fictional... Surely.
Excellent, intelligent, funny, thought-provoking novel. But it's probably safer to not read it on the train. People might stare while you lose your composure.
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I reccomend this book to anyone with a serious interest in Denmark if, and only if, they will not let Morten Strange's opinion on things get in the way of expierencing Denmark for themselves.
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It is very usuful for beginners and some advanced programmers in XML. Thanks to authors for this collabrative study.
Volkan Evrin
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To engineer is to design, 'making something that has not existed before'. Petroski provides insights into the design process (which involves computers extensively nowadays) and its limitations, and also the means employed by engineers to prevent failures in their designs.
He emphasizes, however, that it is not possible to anticipate all possible ways a design can fail and thus failures inevitably occur because engineers are, after all, humans. Numerous examples of catastrophic structural failures throughout history are presented and discussed. All involved the tragic loss of lives (for instance, the collapse of two crowded suspended walkways onto the crowded floor of the Kansas City Hyatt Regency hotel in 1981) except the collapse of the Tacoma Narrows bridge in Washington State in 1940.
Petroksi also discusses the failure analysis or forensic engineering that is performed in the wake of a catastrophic design failure to understand how and why the failure occurred. He argues convincingly throughout the book that understanding such design failures can advance engineering more than successes. Design failures, like other failures in life, should be embraced, rather than denied or ignored, and learned from. Great engineers, and great people in general, are the ones who heed George Santayana's famous dictum: 'Those who cannot remember the past are condemned to repeat it.'
I agree with previously posted reviews here that this work is repetative and covers engineering failures at a very high level. However, I believe that this is an important work for those that do any type of complex design or work with designs.
I am not an engineer -- I'm an information systems professional who believes that professionals should be able to review failures, even those of other professions, to better address risk in future projects. The author does a great job of introducing this concept in this book's preface:
"...I believe that an understanding and appreciation of engineers and engineering can be gotten without an engineering or technical education.... I believe that the concept of failure - mechanical and structural failure in the context of this discussion - is central to unerstanding engineering, for engineering design has as its first and foremost objective the obviation of failure. Thus the colossal disasters that do occur are ultimately failures of design, but the lessons learned form those disasters can do more to advance engineering knowledge than all the successful machines and structures in the world."
Take the word engineering out of the above quote and insert any profession there and the quote still works.
I found particularly erie the background on the Comet, the first commercial jet aircraft. In the the chapter on Forensic Engineering, Petroski tells of a early Nevil Shute novel, _No Highway_, in which Shute tells a very, very similar _fictional_ story about a failed commercail aircraft called the Reindeer. I did not know that Shute was an aero engineer working for de Haviland at the same time as the Comet design. Shute is best known for his work _On the Beach_.
Of interest to other information systems professions is the chapter entitled From Slide Rull to Computer: Forgetting How It Used to be Done.
The bibliography of 11 pages may also be of interest to anyone researching this subject.
This Petroski work is a good introduction in to his other works, as well as the topic of failure analysis....especially if you aren't an engineer.
Some additional thoughts on how structural engineering is different from Enterprise Application Software Engineering:
1. --In general software is unlimited, where as Structural Engineering has natural laws. Higher level Patterns are pretty constant, where as within the created construct of software they are reinvited (Object Patterns, EJB Patterns)
2. --structures have the added requirement of no death, where as Enterprise Software only has revenue associated with it, not as powerful a motivator as death.
3. --software is interactive with behavior, where as a bridge is a bridge
http://www.niffgurd.com/mark/books/2002.html#eng
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This book could have been more useful if it were more concise.
As a collector and player of the game, I found the designer's notes on the history of the game and the design philosophy to be especially interesting. Also useful to me are the short notes on the background of selected cards and the rules for creating and scoring your own adventures. The pictures of the selected cards are black & white with a paragraph of background info. Buyers should also note that there is an updated version of the rules of the game at the Chaosium website.