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The maps layout of enemy positions and item locations are right on the spot. Also the item charts, skills extractable tables and ethers are accurate. All sidequests, from Great Joe/Mintia and Meld/Din Gareth bosses are highlighted, as well as a great walkthrough.
XenoSaga can be considered an easy RPG, but purists looking to find every item, complete every sidequest would have a much easier time using this guide-for nearly everything in here is written in a clear, concise manner. I had no problems completing the game my first walkthrough as this guide told me of the creatures' weakness, what skills/techs to equip and where to find the less obvious items on the maps.
There are a couple of things I would like to see if they ever are going to reprint this guide:
1. The Casino section. Poker can only help you to a small extent with G. Slots is truly the way to being a millionaire. Check out gamefaqs for more information.
2. The tech levels are there, but the effects (how much damage does it do per level?) are not shown. I would like to see not just the T pts requirement for upgrading one level but also the statstical improvements-by how many points (Ether Attack /Physical Attack) does upgrading a tech helps?
Other than these minor concerns I have, a perfect guide. Keep up the good work!
Take characters, for instance. You can build basic traits (strength, etc.), spell casting, technical attacks, and personal skills. You can don mechs, upgrade weapons, and tune your engines. To, while maps are important to finding everything, the real test of a guide is how well it brings all the rest of the confusion together.
I have to hand it to Birlew and Parkinson for managing to present all this material in a manner that makes good, usable sense. This is a 224-page guide, and you will wind up reading most of it. For the most part it is clearly written, well illustrated, and contains only a few glaring errors. None of the latter are disastrous, just irritating when you are trying to figure something out.
I have no qualms about using guides. Especially in a case like Xenosaga, where the designers obviously were planning an all out war with the players. Games like this scream out for maps and lists and charts, and here they are. One of my measures of the quality of a walk-thru if it extends enjoyable game play, and this effort meets that criterion head on. Well worth the cost.
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