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Book reviews for "Bertonasco,_Marc_Francis" sorted by average review score:

Heavy Gear, 2nd Edition
Published in Hardcover by Dream Pod 9 (01 December, 1997)
Authors: Philippe R. Boulle, Jean Carrieres, Elie Charest, Gene Marcil, Guy-Francis Vella, and Marc A. Vezina
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One of the best SF RPGs.
Heavy Gear is a great game -- both in its rules system, which is simple and easy to pick up, and its background and story material.

The main rulebook comes with a full set of rules for both the RPG and the tactical combat game, plus a good amount of detail on a likely setting for an RPG (Peace River), and a slightly smaller section on the world as a whole (which is expanded on in the Life on Terra Nova sourcebook that can be purchased separately, and is also excellently written).

Heavy Gear takes place 4000 years in the future, on the colony world of Terra Nova. Heavy Gears are one-man mecha, something between an infantryman and a tank. The planet is divided into two polar leagues separated by a vast desert known as the Badlands, poised on the brink of war after years of uneasy peace. The game has an ongoing storyline that leads from this starting point and is continued with storybooks and through the sourcebooks. The storyline is planned out in advance, which gives it a great leg up on other games.

One note -- the computer games and cartoon should not be used to judge the pen and paper game; the computer games are not really in the best spirit of the game and the cartoon...has nothing to do with the pen and paper game other than the name really.

In addition to the rulebook, you will probably want to hunt down the Life on Terra Nova sourcebook if you plan to run an RPG game (or if you're just interested in reading more about the game world).

A Game Fit for Kings
The year is 1934... 1934 TN, that is - make that 6132 AD, or thereabouts. The planet is Terra Nova, one of several planets colonized by mankind after it survived a minor ice age and discovered a net of space anomalies connecting about a dozen planets. Unfortunately the Earth government collapsed some centuries back and left the colonies to fend for themselves...
On Terra Nova, a planet without oceans divided into two hemispheres by an inhospitable desert girdle, several nations have developped since that time. The southern nations have been subjugated by the Southern Republic, which in turn caused the northern nations to band together for their own protection. Now these two power blocks, armed to the teeth, are gearing up for war once more, with the unhappy inhabitants of the desert Badlands in the middle, seeing their home become a battleground.
And then there's the fascist Earth regime, come back to claim its own...

This is the Rulebook for the Heavy Gear system, Dream Pod 9's most exciting and best game system ever. At the core of it all is a game engine called the "Silhouette" system, a well thought out system of rules equally useful for roleplaying and tactical combat, for simulating space, submarine or ground environments.
HG offers you the opportunity to step into the future and see the world through the eyes of the inhabitants of mankind's new home, wether you want to do classical roleplaying or fast paced mechanical combat, or both at the same time.

The rulebook is very well written and contains lots of examples illustrating the realistic, yet easy to understand and use rules system. Talking of illustrations... those are there as well, *lots* of them, and very well done, too.

But you get more than just a bunch of rules. At the beginning there's a gorgeous colour section showing the planetary system and a world map, followed by a short but thorough introduction to the world of Terra Nova, covering the various nations and regions. There's even a short source book on Peace River, a huge desert city/arcology/weapons factory, allowing you to start playing right away if you wish to.
Of course you get the necessary character creation rules, an exhaustive list of skills, some equipment and weapons, and rules for interaction, skill tests and, of course, combat. You also get archetypes and some animals to populate the wilderness, not to forget the enigmatic desert nomads known as Sand Riders...
Plus you get the complete tactical combat rules, if you like that kind of thing. If you prefer hex-maps or miniature games is entirely left to you. The Silhouette system allows you every imaginable freedom while covering all the necessary aspects.

Some people have called Heavy Gear the heir of Battletech (you know, the combat game with all those giant robots... what serious Heavy Gear fans refer to as "that other game"). Fact is, HG is much, much more.
The trademark of the game is the Gear, a roughly humanoid combat machine of the future - but that 's where the similarity ends. The tactical system is hugely superior to that of BT, allowing for opportunity fire, sensor detection, communication and ECM, while the roleplaying system is not just an afterthought, but an inherent part of the game (if you want to, the main part - if not, it's a nice background. Your choice.)
HG is incredibly detailed (there's a huge range of sourcebooks, covering every imaginable aspect, if you feel like it - but you don't need them if you don't want) and quite realistic, plus it's got an overarcing background story similar to Babylon 5. And there's no need to read through stacks of badly written novels. Conflic is certainly a constand of the HG universe, but the system doesn't force you to concentrate on war, like the other game did, but allows you to explore the future any way you like.

In short, HG is my favorite game of all times. And I've tried out quite a number.

If you like Sci-Fi, you'll love this game...
This hardcover edition of Dream Pod Nine's Heavy Gear Role Playing and Tactical Game was one of my first pruchase of the game line.

It was money well spent.

The book itself sports quality binding and paper. The printing is clear, legible and easy on the eyes. There is plenty of excellent content, spiced generously with outstanding pen art.

Even if not a fan of Role Playing and Tactical Miniatures Gaming, Sci-Fi fans will enjoy a depiction of a futuristic colony world both at war with imperialistic conquerors and with itself.

It is a stark, hard sci-fi story of human settlers that have braved harsh desert conditions, isolated from the rest of humanity and struggling not only for suvival, but also for cultural identity.

Role Play and Tactical Game Players will also find Heavy Gear to be a refreshing change of pace from the tired Sword and Sorcery Genre. And, they will find this high quality rulebook to be a perfect collectors and players peice in any library.

Enjoy!


The Conscious Reader, Ninth Edition
Published in Paperback by Longman (17 June, 2003)
Authors: Caroline Shrodes, Harry Finestone, Michael Francis Shugrue, Marc Dipaolo, Christian Matuschek, and Per Francis Kroll
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College English Class
Great Book....even though the CRAZY PROFESSOR I HAD USED 15 of the essays and some poems. THE ESSAYS WERE INTERESTING AND FUN.

An excellent textbook for first-year college students.
This book provides a good range of diverse materials for a teacher in a first year English course. There are multiple genres and themes, a section of famous paintings for discussions (useful for discussions on literature and art), among other helpful features. The Conscious Reader is an antidote to readers which have the same standard writing for student use.


Canticle of the Earth: The Words of Francis of Assisi Celebrated in the Photography of David Muench
Published in Paperback by Sorin Books (February, 2002)
Authors: David Muench, Marc Muench, and Francis of Assisi
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Inspirational, beautiful, unforgettable.
Canticle Of The Earth: The Words Of Francis Of Assisi is wonderfully enhanced by landscape photographers David Muench and Marc Muench and presents a hauntingly beautiful and spiritual celebration of life, love, nature's beauty, and God effectively showcasing the devotional words of Saint Francis of Assisi through wondrous, full-color images of natural landscapes. Every page features an inspirational and captivating glimpse of natural splendor paired with a short phrase from Assisi's text. An inspirational, beautiful, and unforgettable volume of meditation, Canticle Of The Earth is a most enthusiastically recommended and memorable volume.


Arabian Nights: Four Tales from a Thousand and One Nights
Published in Hardcover by Prestel USA (November, 1988)
Authors: Richard Francis Burton and Marc Chagall
Amazon base price: $60.00
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Magic personified in lyric story
Richard Francis Burton was essentially the first to produce an unexpurgated translation of this wonderful book of tales. Though Burton's English is often excessively stilted, Jack Zipes has quite handily adapted (and condensed from the original 10 volumes) this magical grouping of stories, as told by the enchanting Scheherazade, who tells the nightly tales to save her own life. A classic and must have for anyone's library.


Cases and Maerials on Patent Law Including Trade Secrets, Copyrights, Trademarks
Published in Hardcover by West Wadsworth (May, 2002)
Authors: William H. Francis and Marc Tolon Brown
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Diary of Charles Francis Adams (Vols 7 and 8)
Published in Hardcover by Belknap Pr (June, 1986)
Authors: Marc Friedlaender, Charles Francis Adams, Robert J. Taylor, and Celeste Walker
Amazon base price: $123.00
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Diary of Charles Francis Adams, 2 Vols. 3 and 4: September 1829-December 1832
Published in Hardcover by Harvard University Press (December, 1968)
Authors: Charles Francis Adams, Marc Friedlaender, and L. H. Butterfield
Amazon base price: $121.95
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Diary of Charles Francis Adams: November 1834-June 1836 (V 5&6)
Published in Hardcover by Harvard Univ Pr (June, 1986)
Authors: Charles Francis Adams, Marc Friedlaender, and L. H. Butterfield
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Francis Blanche : biographie d'un arlequin
Published in Unknown Binding by J.-C. Lattáes ()
Author: Henri Marc
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Les Poètes fantaisistes : Paul-Jean Toulet, Claudien, Jean-Marc Bernard, Jean Pellerin, Léon Vérane, Francis Carco, Tristan Derème, Philippe Chabaneix : anthologie
Published in Unknown Binding by Seghers ()
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