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So, besides the new addition, their week adventure seems to go as planned--until that night, when they're startled by someone lurking in the bushes outside their campsite. It turns out to be Dwayne Cors, the dumb jock who's in love with Jeanette and considers it his duty to protect her from Neil and Bill.
The next day, the group is faced with yet another obstacle; however, this one is much more serious. When they reroute their trip at the last minute, it leads them directly in the path of a flash flood which separates everyone and possibly kills Neil and Samma. (The two are never found.) Jeanette reunites with Bill, although she would rather be on her own. She can't help but suspect her old friend is a sociopath who killed his last girlfriend--and wants her to be the next victim. ...
"Swept Away" begins a little slow, but once Jeanette, Bill, Neil, and Samma start their hike around page 50, the book picks up the pace. Jeanette is a great leading character, with Neil as my second favorite. I was a little disappointed when he vanished in the flood, but, hopefully, he'll reappear in "Swept Away: The Mountain" or "Swept Away: The Pit", the two succeeding books in this series.
Two character complaints: Bill is a little too psychotic; it's almost unbelievable. I know he's supposed to be evil and all, but he switches between madness and coolness too often. Then there's Jeanette, who doesn't react as quickly as I thought she needed to. There were several times when she had the opportunity to flee or attack but did neither.
Overall, despite the grim atmosphere, the book is pretty funny, particularly at the beginning. I would recommend "Swept Away" ao anyone who likes Christopher Pike or R. L. Stine books or is a Dafydd ab Hugh fan.



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What depresses me the most about this implausible and confusingly plotted book, aside form the elephantine pace, is the fact that it bears absolutley no semblance to any of the DOOM games, of which it claims to be inspirered. I know you must expand a little beyond the horizons of a game to make a novel out of it, which actually augmented the effect of the first two books, but this is my idea of too much. As I said above, it just doesn't feel like DOOM anymore. I honestly feel something is truly lost by doing so. Don't look for "science fiction" in this novel either. A few of the plot elements, although they are interesting, are too ridiculous and implausible to be called anything other than pure fantasy.
ENDGAME is not without its assets. The eventual fates of Fly and Arlene are interesting enough to read. They haven't haven't lost their appeal, and when the book opened, I felt as if I was greeting a pair of old friends.
Finally, there is a weird but nontheless amusing gimmick in this book which involves Fly and Arlene having their souls "copied" into a computer simulation based on their own memories of the first book (don't ask). This plot twist is funny and intrguing, but doesn't really have a point (other than, say, to make sure the book still has the DOOM logo on its cover). Fly Taggart's narrative is frenetically unsubtle and down right hilarious (a true testiment to his eventual change in character when compared to the first). Things get even funnier, when, for reasons much too complex and ludicrous to be summarized here, Fly begins to "covert" the DOOM monsters to his cause. I liked this part because it was always a fantasy of mine to play as one of the monsters depicted in DOOM or to have one on my side.
However, the surrounding plot, which occupies much more of the novel, isn't nearly as interesting as this. It slowly turned into a lumbering bombastic space opera rather than a sci-fi story. More often than not, as I read ENDGAME, I kept thinking to myself, "Am I or am I not reading about DOOM?"



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This book is very cool. It makes sense that it departs from the Doom game and enters it's own story-line, since the first two books in the series were about the first two Doom games.
In this book, Fly, Arlene, Albert, and Hidalgo (a new character) have to leave the Earth as they know it behind to travel through a Gate in an attempt to meet alien good-guys. They are successful. The aliens speak broken English and don't understand the concept of individuality. That is why they pick such wierd names for themselves (Sears and Roebuck). Now they must all go to an enemy alien military base and implant a virus in their computers.
I think this is a very fine set of books. They add so much to they story line of the game; I'd say you need to read these to understand Doom and Doom II. I must warn you, though, the 3rd book has a lot of really sad stuff, like when everyone has to leave Jill, or when they think of the effects of Relativity, when Arlene has to leave albert, when Captain Hidalgo dies, when Hidalgo thinks about his child,etc.


One has to be a really open minded reader to really consume this whole series and like every bit of it. This book is completly different from KNEE-DEEP IN THE DEAD. It has been criticized for having nothing to do with DOOM. Like I said before, you can only stretch DOOM'S paper-thin story into so many pages before it gets repetitive. This book bridges the gap between the 2nd and 4th books. The 4th book, which I will review later, is one wild trip.
INFERNAL SKY drops a huge bombshell on the reader: Fly and Arlene must travel to the Aliens homeworld to destroy them. When they get back, however, 200 years will have passed on Earth. Wow. If you are into this series and really sympathize with these characters, this is a huge and mind-bending developement. The latter half of the book is genuine sci-fi adventure, and for readers who originally picked up the series, this is just too much to digest: it's so different from the original book.
But personally, I like it. I like it A LOT. There isn't much to say about the wit or humor in this book; it takes itself quite a bit more seriously than the originals. Again, my star review is misleading. I doubt most people enjoyed this book as much as I did, so although I am awarding it 5 stars, I only modestly recommend it. Although, if you have made it this far into the series, it would be a shame to stop. If you read book 1 and 2, and liked book 2, read this and ENDGAME. I recommend finding ENDGAME first, however.. It's torture if you can't get it to find out what happens after this one!

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It doesn't take long, though, before Bill starts up again, creating problems between Jeanette and Dwayne, then threatening her without Dwayne's protection (although the "boyjock" isn't much help when he is around). (Like she didn't see it coming.) But when Bill tries to kill her while they're both hanging off a cliff, Jeanette surprises me by doing what she should have done before: she fights back--and kills Bill Hicks.
Moments later Jeanette and Dwayne clear the cliff and stumble across Neil and Samma. Both are alive, but Neil's leg is badly
injured from the flood that separated the group. When they question Bill's absence, Jeanette tries to explain what had happened. Samma, of course, doesn't believe her story at all, but at least Neil does. And that's all that matters to Jeanette. Well, that and trying to get rescued. :)
This book is just as exciting as the first, and I highly recommend reading it if you've already read "Swept Away". There is some semi-graphic violence/hunting (one being a rabbit and the second a bear) that might disgust some readers. The worst, I thought, was the rabbit, basically because I had just gotten a pet rabbit a few days prior to starting this book. Very gross.
Despite that--and Jeanette's annoying habit of quoting classic poetry and stories--, there weren't a lot of drawbacks to this book. (...) There's still a lot of witty humor and suspense that makes the story move along pretty fast. Don't miss reading this series if you like Christopher Pike or R. L. Stine.