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The book begins with the early American history of New England, and proceeds through the personal history of this most remarkable man. General Hitchcock entered West Point Military Academy, in 1814, at the age of 16 years. The grandson of General Ethan Allen the American Revolution war hero, Hitchcock, begins his search for the true meaning of life, God, and the American army with his first diary of 1818.
These diaries commence on his 20th birthday, shortly after graduation from West Point. Hitchcock's diaries detail his meetings, his involvement in momentous events of his day, and his summations and opinions of those events, up to his death in 1870. Hitchcock served his army, and our country, with honor, integrity and distinction in many roles.
He was at various times Inspector General, Commandant of Cadets at West Point, and personal military advisor to President Lincoln and the Secretary of War during the US Civil war. Many of the successful decisions in the use of manpower and equipment during this period were from the head, heart and hand of Major-General Hitchcock.
After reading this book, I am compelled to read the complete and unedited personal diaries. I feel that many historical works in print need to be changed in light of these first hand accounts and observations herein given personal attention by Major-General Hitchcock.
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Stewart Holbrook's book about the larger-than-life hero of what was then the frontier of New England is both an entertaining and educational work. It is suitable for both adults and students. If Holbrook mixes anectdotal information along with the more scholarly facts, he must be readily forgiven, for Ethan Allen is a legendary figure and the folklore surrounding him and his gang is part of his story.
Allen's Green Mountain Boys are portrayed as something of the Robin Hood and his Merry Men of the New Hampshire Grants. The Grants, which are now the state of Vermont, comprised the desirable country disputed by New Hampshire and New York in the colonial era. The New York claimants are portrayed as wealthy land barons and speculators, while the New Hampshire folk are the honest family farmers. Ethan Allen rises up as the hero of the people in this protracted real estate battle. Many memorable confrontations are contained in this readable volume. Allen and his Boys made their headquarters in the Catamount Tavern in the Green Mountains, where they schemed against New Yorkers and the British while tossing back "stonewalls", a combination of hard cider and rum.
During the taking of Fort Ticonderoga, Allen was asked by one of the British officers "by what authority" he was seizing the fort. Allen's famed reply, "by the authority of the Great Jehovah and the Continental Congress" is acknowledged in the book as possible fiction. However, the rousing and belligerent nature of the words is purely in character for Allen. His equally colorful cohorts, all of them hard-drinkers, expert woodsmen, and deadeye shots, round out the picture of life on the edge of the colonized New World.
You'll enjoy this book, and you'll learn a lot about a one-of-a-kind American hero.
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Great stuff.
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The book is, as its title suggests, all about the history, geography, society, and politics of the Horizon Realm. It also contains a good deal of information regarding "recent" events. This information is a story unto itself and unfortunately dominates a good portion of the content. This is not to mention all the hanging questions it leaves regarding the realm itself and the Mage universe in general. My curiosity was piqued in that regard, but still I found little that I was interested in working into my games.
Horizon's entire history is detailed here. It's an interesting read, but of dubious value. The biographical information on the archmages was admittedly well-written and interesting (if a little predictable), but I personally never use someone else's characters so it was also of little use to me. This goes double for the story they slipped in between the informative bits. On the other hand, the information about the secret societies of Horizon Realm was just enough to spark ideas for entire chronicles. The geographic information was very thorough as well, including maps and detailed descriptions. Again, not something I would bother using but useful for some Storytellers.
Overall, this is just a typical setting book with a cool underlying story. Storytellers who like to know where every little thing is located and who every one of the big players is will probably find this book very helpful. Those who prefer to create the majority of their games from scratch, like myself, might not have much use for about half the content. A better resource for such people might be The Book of Worlds. Still, Horizon is, if nothing else, a fun read.
I have read this book several times and have learned a lot from it. I still continue to read it.
It took a considerable amount of determinaton from both of these families. They had the forsight to see the future and built on that.
Thorough good times and bad, they perservered.