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The book contains 12 stories, all of them good, none of them bad. But of course, some stand out against the others. Jack Ketchum's "Luck" is a great little campfire tale, Rick Hautala's "The Screaming Head" is about a horrifying folklore legend that comes to life and Yvonne Navarro's "Divine Justice" plays with the idea of heaven and hell in a Western setting.
But there are three great masterpieces of the bizarre in this book. Richard Laymon's "The Hangman" is a classic ghost story mixed with the elements of the Western tale and ends up being a great, satisfying read. Lawrence Walsh's "The Devil's Crapper" is a funny and twisted story that will make you laugh with every word and every sentence. And Adam-Troy Castro's "The Magic Bullet Theory" (the longest story in the book) is an epic tale that is brilliantly written and highly satisfying.
And if that's not enough for you, there are also stories by Edward Lee, M. Christian, Nancy A. Collins and a very twisted, very disturbing story by Robert Devereaux. Skull Full Of Spurs has it all; horror, action, fantasy, humour... It has something to please every reader of the genre. This is one collection you'll want to come back to time and time again. So saddle up part'ner and get ready to be entertained!
Highly recommended.
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The camp came to life instantly. Two vermin fell under the club as the badger threw himself at Swartt. Before the ferret had half drawn his sword, the badger's club thudded hard against his foe's six-clawed paw. Swartt screeched and fell back injured, yelling to his creatures, "Stop him! Kill him!"
This is just one of the many action-packed scenes from The Outcast of Redwall. The author, Brian Jacques, puts up a compelling performance in this novel. It is an epic story with a great mix of action, adventure, and drama. It is a long book, over 300 pages, but is worth the time and effort to read it.
There are many characters in The Outcast of Redwall, but I'm going to limit them to just the main characters. First, there is Swarrt Sixclaw. He is very cruel and ruthless. He commands a large army. Then there is Veil, who is also pretty cruel, but not as ruthless. He gets kicked out of Redwall. There is also Sunflash, who is a Badgerlord. He is Swartt's archenemy. He is the protagonist. Finally, there is Skarlath. He is Sunflash's best friend. Skarlath is usually the wiser between himself and Sunflash. He is also usually a lookout: as he is a kestrel (a bird of prey).
Basically, the story is about a Badger Lord named Sunflash and a ferret warlord named Swartt. Swartt and Sunflash are archenemies. Later on in the story Swartt has a son named Veil, who gets taken in by the creatures of Redwall Abby (a great abby made of red sandstone). He commits a terrible crime and gets cast out (hence the title The Outcast of Redwall). Swartt, Veil, and Sunflash end up meeting, and one final battle takes place. But... you'll have to read the rest to find out!
In the end you learn that there is good in everyone, and that it doesn't matter what someone acts like or looks like because they still can be good at times. Also, it doesn't matter whether you are the son/daughter to a dishonest, deceitful, or a cruel person; you can still be a courteous, kind, and a friendly person.
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The hard-core Lovecraft fan might react a bit differently. Although the story is set in H.P. Lovecraft's Dreamlands, Lumley puts his own twist on things. In the original dreamlands stories, magic and mystery surrounded most of the amazing aspects of the setting. Lumley puts a more pragmatic, scientific explanation behind things. For example, he provides a scientific, practical explanation for how the floating city of Serranian stays airborne, and how the sky ships fly. Another twist on the original HPL stories is the role of the Nightgaunts. In Lovecraft's stories, they are loathesome, inscrutable, and usually operating on behalf of greater powers. Lumley has a human character who can control a grim of Nightgaunts to do his bidding, whether his goal be evil or good.
Lovecraft fans who like pulp adventure and are not bothered by Lumley's shift of style, emphasis and detail from the original will have a great time sailing the skies of the Dreamlands and wandering the streets of Serranian. Purists will take offense.
Take timeless Celephais, and the sky-city of Serannian, for instance - created by the dreams of a young English boy at the seaside, a beautiful place where nothing ages, changes, or passes away. The boy, upon his death as a grown man, re-entered Celephais to rule it as King Kuranes. (All this is recounted in Lovecraft's "Celephais".)
Celephais, ideal city of dreams - no crime, no wars, no problems, no slums - just timeless perfection, marble temples, and a gentle king.
Yeah, right. :)
Enter David Hero and Eldin the Wanderer, once of the waking world but cast in a different mold - two professional questers. Knights-errant, mirrors of chivalry? Not even in your dreams (although you'll note that no language worse than "Damn me!" is ever needed). Having lost the love of his life when she woke up at the end of _Hero of Dreams_, Eldin has been working on staying drunk, and Hero has stayed with him. Not being blessed with much business sense, they've been staying in the same low dives they've always frequented, even though they have (or rather, had) money.
So we begin _Ship of Dreams_ with "Down and Out in Celephais", as the two of them are hauled before a judge for drunkenness, non-payment of debts, vagrancy, assault, seduction, and arson, not necessarily in that order. (Eldin has a touch of pyromania, which comes out when he gets annoyed.) Yes, they're guilty of everything - except that Hero protests the seduction charge, since *she* seduced *him* ("Why, man, I'll carry scars down my back for the rest of my dream-life. That girl has nails as long as --")
Ahem. This puts them right behind the 8-ball, where Kuranes wants them - they have the choice of either accepting his commission, to act as his questers, or to rot for 5 years in jail.
Introducing:
- Curator, the mysterious, silent robot guardian of the Museum, who only comes out when visitors start thinking of stealing the treasures therein. After their first meeting: "If he ever lays eyes on me again, he'll kill me. And I'm sorry but...I think the same goes for you two." "What did *we* do to annoy him?" "You were with me, " the Wanderer answered. "That's enough."
- Zura, the Princess of Zura - a beautiful, living woman, ruling over Zura the land, which carries the stench of death, and to which no living person willingly goes.
- Gytherik, master of night-gaunts - and nephew of Thinistor Udd, the ambitious sorcerer that Eldin, Hero and Aminza faced in the previous book.
- Ula and Una, the lovely twins who are *really* interested in learning about the world...
A lonely princess who wants nothing more than to seduce Hero. A sorcerer's apprentice, grimly seeking vengeance for his fallen master. Two lovely, lusty twins, highborn girls out for a bit of excitement.
And if you take any of this at face value, there's a bridge in Inquanok that we'd love to sell you. :)
Lumley is **NOT** trying to mimic the Dunsany-like style in which "Celephais" was written, nor is he making any extraordinary effort to, e.g., scare the reader into swearing off subways forever (see "Pickman's Model"). If you want Dunsany, check some of my other reviews for links to his books; if you want horror, seek out some non-Dreamlands Lovecraft.
All you need is to appreciate this book for what it is - fantasy with a bit of humor. The *settings* are the same as Lovecraft's - I don't think anybody's going to catch Lumley out in a discrepancy with Lovecraft's framework, mythology, or characters, e.g. Kuranes, Randolph Carter. The tone is generally lighter than Lovecraft.
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This book is pretty interesting. It is about artists who share what they like to draw and about their lives. They are asked questions such as, "Do you have any kids or pets?" The illustrators show some of pictures that they drew when they were children. They also show how the children illustrators got their inspiration to draw.
I liked this book because it was neat to see how good some of the kids are at drawing and then to see them draw as they are older. Also that was cool it showed how to draw pictures in the back of the book. I recommend this book to people who are just stating to draw and people that want to read an interesting book.
The styles of the artists are very diverse and they use many different techniques that kids and adults alike would like to try out. I highly recommend this book!
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